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Added convenience functions to help with setting FreeJoint, EulerJoint, and BallJoint positions #322
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Added convenience functions to help with setting FreeJoint, EulerJoint, and BallJoint positions #322
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9f29094
added convenience functions for setting the positions of several rota…
mxgrey a3cca9d
reorganized function in header
mxgrey 31e7b4a
added inverse functions and incorporated them into update functions
mxgrey e5767fd
Fix style
jslee02 4401dcd
Use linear() instead of rotation()
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Why this function is made as a template function instead of taking
Eigen::Matrix3d
?There was a problem hiding this comment.
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It's templated because Eigen uses a variety of ways to express rotations, and using a templated argument ensures that all of them can be covered by one function. I modelled it after the Isometry3d::rotate(~) function.
It would probably still work if it used a Matrix3d argument, since Eigen is pretty smart about converting its types, but the template usage here doesn't really hurt anything, because you don't need to use the template explicitly. If you look at an example of usage you'll see that C++ can infer the template argument so you don't even need to treat it like a templated function.
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Do you mean like
Quaternion3d
? Is there another types that express rotations in Eigen?There was a problem hiding this comment.
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Right, Quaternion3d is an example. AngleAxisd is another one. I'm not sure if there are more than those three.
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I see. It seems all the ration expressions can be converted to
Eigen::Matrix3d
so that it works withmath::logMap(Eigen::Matrix3d)
.