Fix inconsistent frame rate of GlutWindow #794
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
SimWindow and the derived classes (e.g.,
MyWindow
of apps) callglutTimerFunc()
when resuming the simulation or replay. However, this leads to calling the callee function passes intoglutTimerFunc()
multiple times becauseglutTimerFunc()
adds the callee function instead of resetting. I believe this is why the drawing rate was increased as reported by #729 and #792.This PR fixes it by calling
glutTimerFunc()
once inGlutWindow::initWindow()
.This change is