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Another attempt to fix locking issue. Same ideas as #489 but will actually lock right when it can instead of standalone checks so applied directly only in specific places.
updateDarksendProgress
,checkBalanceChanged
, "block"UnlockCoins
,SendDarksendDenominate
,ProcessNewBlock
,ActivateBestChain
cs_darksend
trylock inDoAutomaticDenominating
lower, remove explicit lockLooks good so far...
I think patching in few most common "hung" places with
is a quite safe way to go.
Testing anyone? :)