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97 changes: 97 additions & 0 deletions HoC_DataApplications_v1.0/CreateWithData.txt
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////////////////////////////////////////////////
//
//
// Radiohead House of Cards Data release
//
// Making videos and more
//
//
////////////////////////////////////////////////


Please review README.txt prior to this document.


Overview
======================================
This text assumes that you have downloaded the Radiohead House of Cards data/code and have installed
Processing (www.processing.org). Now you're ready to create something.


This document will point you in the right direction to begin using Processing to create a video or interactive application.
It is meant to suppliment the excellent Processing examples at:

http://processing.org/learning/basics/

...and the extremely useful reference online at:

http://processing.org/reference/




Part 1 - Creating a video
======================================

By now you should have loaded and run the included FaceAnimationViewer code. This simple sketch loads up the data frame
by frame and draws a very small line at each location described within the file.

The video that you are trying to create can be thought of as a sequence of images. This video will have 30 images per second.

The "saveFrame()" function will allow you to output these frames to use them in video editing software.

We want to insert saveFrame() within the draw() function so that it is executed once every frame, and we want it to be the
last command executed each frame as to assure that everything has been drawn before being saved.

By moving to the last line in the draw() function and inserting the line:

saveFrame("renderedFrames/"+frameCounter+".tga");

we are telling Processing to create a TGA image in a subdirectory called "renderedFrames" once every frame with a unique
numbered name. If we then run this sketch, after complete we are able to press ctrl+k in the Processing editor and see a folder
exists with our frames inside.

These frames can now be opened in your favorite editing software (such as Apple's QuickTime Pro), and exported to a video file that
can be uploaded to YouTube.

*NOTE!* the saveFrame() function creates files on your computer's harddrive. These files will be relatively small, but you have
the ability to create MANY of them (even accidentally). Remember that you may want to delete these files when you're done using them,
especially if you choose a larger file format such as TIF.



Part 2 - Changing the look of things
======================================
In the FaceAnimationViewer code the stroke() function is being called to set a specific color. In this case, the color is relative
to the intensity field, described for each point in the data.

Other functions could be included here as well to change render parameters for each point individually
(such as Processing's strokeWeight() function).

Additionally, the placement of the elements could be changed, and there are many ways to go about doing this.

We could move the "camera" around the rendered lines, but instead let's practice simply rotating the locations of all the lines.

By moving to the beginning of the draw funtion and inserting the line:

rotateY(frameCounter/50.0f);

we are transforming the drawing position by rotating around the Y axis. Pressing play now we will see that Thom's face turns around
it's axis as the frameCounter variable increases.


Part 3 - Interacting
======================================
FaceAnimationViewer has no interactive capabilities by default, but with some extra code we can begin to create responses to user
actions.

For instance, instead of adjusting the drawing rotation over time we could adjust the camera rotation relative to where the viewer has the
mouse positioned.

The mouse location is stored in Processing as a variable named mouseX.

By moving to the beginning of the draw() function and inserting the line:

rotateY(mouseX/150.0);

we are able to make the rotation a function of the mouse. Pressing play now we will see that Thom's face and be turned interactively.
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/*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
*
* Very Simple Radiohead 3D Animation Viewer
*
* by Aaron Koblin
*
* To use-
* -download, extract, and open Processing Development Environment (www.processing.org)
* -load this file (or paste the contents of this file into Processing and save to a name and location of your choosing)
* -if it doesnt exist, create a folder called "data" inside the sketch folder (the sketch folder is automatically created by Processing, press ctrl+k to see)
* -extract all animation csv files into "data" folder (2101 files total)
* -press play and enjoy.
*
* Copyright 2008 Aaron Koblin
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//////////////////////////////////////////////////////////////

import processing.opengl.*;

// Declare a variable to store which frame we're dealing with
int frameCounter =1;

// The things we're going to do at the beginning of our program
void setup(){
//This is the size we're going to render at, we'll use OpenGL to make sure all the data draws as fast as possible
size(1024,768, OPENGL);
//We could try watch the animation at 30 frames per second. There may be too much to do each frame for this though.
//frameRate(30);

//Draw lines at a width of 1, for now.
strokeWeight(1);

}
// The things we're going to do every frame
void draw(){
// We'll use a black background
background(0);
// The data has 0,0,0 at the center and we want to draw that point at the center of our screen
translate(width/2, height/2);
// Lets adjust our center slightly
translate(-150,-150);
// Lets draw things bigger
scale(2);

// This would be a way to rotate over time
//rotateY(frameCounter/50.0f);

// This would use the mouse's horizontal location to adjust the rotation
//rotateY(mouseX/150.0);

// Here we load the current frame data into an array
String[] raw = loadStrings(frameCounter+".csv");
// Now we'll loop through each line of the raw data
for(int i = 0; i < raw.length;i++){
// For each line we're going to divide up each paramety
String[] thisLine = split(raw[i],',');
// Now we will make a variable for each parameter specified in the file. They will be decimal values.
float x = float(thisLine[0]);
float y = float(thisLine[1]);
float z = float(thisLine[2]);
int intensity = int(thisLine[3]);
// We'll set the color of each point to correspond to the data's intensity value
stroke(intensity*1.1,intensity*1.6,200,255);
// Here we'll draw a little line for each point this is much faster than a more complex object and we'll be drawing a lot of them
line(x,y,z,x+1,y+1,z+1);
}
//Add one to the frame variable to keep track of what frame we're currently on.
frameCounter++;

//If we get to the end of the data we'll exit the program
if(frameCounter>2101){
exit();
println("done");
}
// This would be a way to save out frame *remember you're saving files to your harddrive*
// saveFrame("renderedFrames/"+frameCounter+".tga");
}
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Place all animation (.csv) files in this folder
Binary file not shown.
202 changes: 202 additions & 0 deletions HoC_DataApplications_v1.0/LICENSE
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