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onebluewolfad edited this page Apr 4, 2016 · 15 revisions

Testing

To try out cards in game start a game vs the AI then press ctrl+d to open the debug console. Then you can type commands:

debug_card('Polymorph') <-- gives you a copy of the polymorph card debug_mana(20) <-- gives you plenty of mana

You can press the up arrow to repeat previous commands.

Press ctrl+d again to close the debug console. Then you can cast your spells. You may have to summon a creature to cast a spell on it or wait for the enemy to summon a creature.

To-Do

See https://github.com/davewx7/citadel/wiki/Artist's-Guide-to-Argentum-Age-Lore for guidelines on the different schools and lore

  • Blink (Minerva) -- various cards allow 'blinking'. For instance, Blink Mage as well as Cunning Wisp with the creature teleporting from one place to another. It would be nice to have an effect for this (we have one right now but it's not very good). Probably show some particles in the source location as well as the destination.
  • Cover (Gaea) -- gives a target creature 'cover' for the turn -- that is, they can't be targeted by enemy spells. Would be good to have a subtle lingering effect that we can use on the creature for the rest of the turn after casting.
  • Burrow (Gaea) -- a card which makes a creature 'burrow' underground, giving them the effects of cover plus a big defensive bonus.
  • Furious Rampage (Gaea) -- Makes a creature get a big movement and attack/life buff for the turn

In Progress

Knife in the Dark (killerkun)

Duskwind Obelisk (Entropia) (OneBlueWolf)

Dawn Obelisk (Aether) (OneBlueWolf)

Done

Fireball (killerkun)

Chain Lightning (Minerva) (OneBlueWolf)

Blessing of Endurance (OneBlueWolf)

Polymorph (OneBlueWolf)

Poison (OneBlueWolf)

Testudo (OneBlueWolf)

Hypothermia (OneBlueWolf)