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Simplify Animation Curves Tool #268
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david-cattermole
added
enhancement
maya tool
A user tool inside Maya.
core solver
Related to the low-level solver functions.
user interface
Related to a User Interface (Maya or Qt)
python api
The Python API for mmSolver
maya plugin
Maya API Plug-In (C++)
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Oct 21, 2024
david-cattermole
removed
core solver
Related to the low-level solver functions.
user interface
Related to a User Interface (Maya or Qt)
python api
The Python API for mmSolver
labels
Oct 21, 2024
david-cattermole
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Nov 2, 2024
Test files added to ensure correctness. GitHub issue #268.
david-cattermole
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Nov 2, 2024
This uses the "argmin" and "ndarray" crates (and includes the Intel MKL libraries) GitHub issue #268.
david-cattermole
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Nov 2, 2024
This can be used to plot curve data and analyse how the curves are moving, so we can detect jittery values. GitHub issue #268
david-cattermole
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Nov 2, 2024
This allows any number of linear points to be fit to an input line. GitHub issue #268.
david-cattermole
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Nov 2, 2024
Switches the non-linear least squares solver to Quasi-newton BFGS solver, because it converges significantly faster. Note: as a result of this speed the quality of the curve with a large amount of randomness is less accurate - but I feel this is a good trade-off for speed. GitHub issue #268
david-cattermole
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Nov 9, 2024
Curve pop detection is intended to clean up curves with accidental pops or extreme noise/jitter in only a sub-section of the curve. We also add a simple curve resampling feature, and statistics/distribution related functions. GitHub issue #268.
david-cattermole
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Dec 19, 2024
A maya command plug-in that is used to manipulate an animation curve. This also adds C++ bindings via CXX. GitHub issue #268
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Feature
Users wish to simplify an animation curve that may be noisy or bumpy into a less complicated "smoother" animation curve.
Users may also wish to apply these animation curve simplifications to sub-ranges of an animation curve - just a part of the animation curve.
This tool may be similar to the Smooth Keyframes tool, and although this is a similar tool, there would be different methods available, and the goal here is to reduce the amount of detail.
For example, this tool can be seen more as a "curve fitting" tool, that fits a mathematical curve model to the input set of 2D points.
Examples of simplification methods;
To help with simplifications while maintaining keyframe tangents, we could look at https://github.com/Toolchefs/kiko or https://github.com/Autodesk/animx/ for inspiration.
Expected behavior:
User's should then be able to repeat this process, with different attributes or different sections of an animation curve.
Software Versions
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