Issue 234: Check Rotation Order for selected objects #235
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Just creating this to start conversation for #234
I just took Morgan Loomis'
loadTips()
method and modified it in its own file to make it work for multiple objects and just prints out a simple text in the Script Editor of the results (not the most elegant looking result).Example output:
I don't really understand this bit:
Should we be taking the entire length of a given scene's frame range and getting an average of that for the gimbal percentage...?