mayaMatchMoveSolver-v0.1.1
david-cattermole
released this
03 Feb 01:38
·
4240 commits
to master
since this release
This is a bug-fix version and is forwards compatible with release v0.1.1.
Bug fixes and improvements:
- Bug fix; "Unlink Markers" now correctly unlinks 1 selected marker.
- Bug fix; 3DEqualizer tools now correctly handle points outside camera FOV.
- Bug fix; When loading Markers from .uv files, skip over Markers with no 2D data.
- Bug fix; Make sure Markers are disabled after the 2D data is empty.
- Bug fix; Gracefully warn the user if something in the OS Clipboard would harm opening the Load Marker UI.
- Bug fix; Solver UI refreshes during solve, causing solves to be much slower.
- Bug fix: When opening the Solver UI for the first time in new scene, don't show the data node in the Attribute Editor.
- Bug fix: Rapidly left-clicking the Shelf Buttons will not slow down any more (as seen by clicking the Toggle Marker / Bundle tool).
- Print helpful messages during build to help users debug problems (if documentation are not built, tell the user when it errors).
- Updated BUILD.md document.
- Updated documentation for better install instructions.
Known issues:
- Maya does not update the DG network during solving causing badly solved attribute results and high error (deviation).
- Solver engine can become slow with many attributes.
- The "Center 2D on Selected" tool is not working as expected (it's not centering).
- Workaround: Set the Maya Render Settings to the same resolution as your image plane resolution, and set the camera "Near Clipping Plane" attribute to 0.1.
Download the archive file for your operating system and Maya version, and follow the INSTALL.md instructions.
Note: Please be sure to download and install Qt.py 0.6.9 to use the GUI tools.