Releases: davue/ParadoxSpeedSync
Version 1.1.4
Version 1.1.3
+ Added a feature such that the host does not try to change the in-game speed if the game is out of focus (currently only works on Windows)
Version 1.1.2
* Fixed a bug where servers with non-default port were unreachable
* Improved stability
Version 1.1.1
Fixed an issue where the host could change the preset while hosting which would result in new clients getting the wrong preset information.
* Fixed a desync issue when the host changed the preset while hosting
* The custom preset fields now also show the values of other presets if chosen
Version 1.1.0
A new release adding a preset feature and improving readability / stability.
+ Added possibility to choose a preset or custom values to be able to adapt to different games
+ Added protocol version communication to detect version mismatches
* Improved readability of settings screen
* Fixed some minor bugs
Version 1.0.0
First release with a fully working UI, which makes it much easier to use.
Version 0.1 - First pre-release
Built with Java 8.
While this is a fully working application, it is still quite inconvenient to use and there may be some bugs.
The server has to be on the same machine as the host of the in-game session and the host also has to start a client for himself by connecting to localhost
. For usage, run the application without arguments.