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linc_meow

Haxe/hxcpp&cppia @:native binding for https://github.com/cmuratori/meow_hash


From the net:

Building game packages demand a faster, non-cryptographic hash for use in change detection and deduplication. Earlier, the Molly Rocket team relied on SHA-1, which was unnecessarily slowing things down. Also, they did not find a well-optimized, large-data hash function to address their game development needs. Currently, most of the hash work seems to focus on small input sizes or on cryptographic quality.

Instead of focusing on the cryptographic quality, this hash function focuses on speed, large datasets, and is collision-free in practice.

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