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feat(communication): implement reconnect for websockets client/node hosts #2786
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barak007
approved these changes
Nov 5, 2025
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It's not closing... Specific to this branch (not in main). |
otherwise timers don't get cleaned up properly
previously, the unstable socket.id was used to identify a client. now clients pass a stable uuid they generate during code evaluation.
the delay is used as grace time to be able to reconnect
AviVahl
approved these changes
Nov 6, 2025
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This pull request introduces needed improvements to the websocket client-server communication, especially around client reconnections and resource cleanup. The changes implement a stable client identification mechanism, delayed disposal of client resources to handle transient disconnects, and improved test coverage for these scenarios.
WebSocket client and server:
stableClientId) toWsClientHost, sent during authentication, enabling the server to reliably identify and manage reconnecting clients.WsServerHostnow tracks clients using the stable client ID, namespaces environment IDs, and implements delayed disposal logic. If a client disconnects, a timer is started; if the client reconnects before the timer expires, disposal is canceled, otherwise, dispose messages are emitted for all associated env IDs.API and Event:
subscribersevent emitter onWsClientHostnow includes aconnecteventdisconnectevent provides a reason string.disconnectSocket,reconnectSocket, andisConnectedhave been added for explicit socket control and connection status checks.Tests:
node-com.unit.tsto cover reconnection scenarios, delayed dispose logic, and to ensure communication remains functional after reconnects or disposes.