Process html files at build time to modify them depending on the release environment
This plugin requires Grunt ^1.0.1
If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:
npm install grunt-processhtml --save-dev
Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:
grunt.loadNpmTasks('grunt-processhtml');
Process html
files with special comments:
<!-- build:<type>[:target] [inline] [value] -->
...
<!-- /build -->
This is required.
Types: js
, css
, remove
, template
, include
or any html attribute if written like this: [href]
, [src]
, etc.
This is optional.
Is the target name of your grunt task, for example: dist
. Is supported for all types, so you can always specify the target if needed.
You can pass multiple comma-separated targets, e.g. <!-- build:remove:dist,dev,prod -->
and block will be parsed for each.
This modifier can be used with js
and css
types.
If used, the styles or scripts will be included in the output html file.
Required for types: js
, css
, include
and [attr]
.
Optional for types: remove
, template
, js
and css
types with inline
modifier.
Could be a file name: script.min.js
or a path if an attribute like [src]
is specified to keep the original file name intact but replace its path.
Replace many script tags into one.
[:targets]
Optional build targets.
inline
Optional modifier.
<value>
Required value: A file path.
<!-- build:js app.min.js -->
<script src="my/lib/path/lib.js"></script>
<script src="my/deep/development/path/script.js"></script>
<!-- /build -->
<!-- changed to -->
<script src="app.min.js"></script>
You can embed your javascript:
<!-- build:js inline app.min.js -->
<script src="my/lib/path/lib.js"></script>
<script src="my/deep/development/path/script.js"></script>
<!-- /build -->
<!-- changed to -->
<script>
// app.min.js code here
</script>
or
<!-- build:js inline -->
<script src="my/lib/path/lib.js"></script>
<script src="my/deep/development/path/script.js"></script>
<!-- /build -->
<!-- changed to -->
<script>
// my/lib/path/lib.js code here then...
// my/deep/development/path/script.js code goes here
</script>
Replace many stylesheet link tags into one.
[:targets]
Optional build targets.
inline
Optional modifier.
<value>
Required value: A file path.
<!-- build:css style.min.css -->
<link rel="stylesheet" href="path/to/normalize.css">
<link rel="stylesheet" href="path/to/main.css">
<!-- /build -->
<!-- changed to -->
<link rel="stylesheet" href="style.min.css">
You can embed your styles like with js
type above:
<!-- build:css inline -->
<link rel="stylesheet" href="path/to/normalize.css">
<link rel="stylesheet" href="path/to/main.css">
<!-- /build -->
<!-- changed to -->
<style>
/* path/to/normalize.css */
/* path/to/main.css */
</style>
or
<!-- build:css inline style.min.css -->
<link rel="stylesheet" href="path/to/normalize.css">
<link rel="stylesheet" href="path/to/main.css">
<!-- /build -->
<!-- changed to -->
<style>
/* style.min.css */
</style>
Change the value of an attribute. In most cases using [src]
and [href]
will be enough but it works with any html attribute.
<[attr]>
Required html attribute, i.e. [src]
, [href]
.
[:targets]
Optional build targets.
<value>
Required value: A path, a file path or any string value
<!-- If only a path is used, the original file name will remain -->
<!-- build:[src] js/ -->
<script src="my/lib/path/lib.js"></script>
<script src="my/deep/development/path/script.js"></script>
<!-- /build -->
<!-- changed the src attribute path -->
<script src="js/lib.js"></script>
<script src="js/script.js"></script>
<!-- build:[href] img/ -->
<link rel="apple-touch-icon-precomposed" href="skins/demo/img/icon.png">
<link rel="apple-touch-icon-precomposed" href="skins/demo/img/icon-72x72.png" sizes="72x72">
<!-- /build -->
<!-- changed the href attribute path -->
<link rel="apple-touch-icon-precomposed" href="img/icon.png">
<link rel="apple-touch-icon-precomposed" href="img/icon-72x72.png" sizes="72x72">
<!-- build:[class]:dist production -->
<html class="debug_mode">
<!-- /build -->
<!-- this will change the class to 'production' only when the 'dist' build is executed -->
<html class="production">
Include an external file.
[:targets]
Optional build targets.
<value>
Required value: A file path.
<!-- build:include header.html -->
This will be replaced by the content of header.html
<!-- /build -->
<!-- build:include:dev dev/content.html -->
This will be replaced by the content of dev/content.html
<!-- /build -->
<!-- build:include:dist dist/content.html -->
This will be replaced by the content of dist/content.html
<!-- /build -->
Process a template block with a data object inside options.data.
[:targets]
Optional build targets.
<!-- build:template
<p>Hello, <%= name %></p>
/build -->
<!--
notice that the template block is commented
to prevent breaking the html file and keeping it functional
-->
Remove a block.
[:targets]
Optional build targets
<!-- build:remove -->
<p>This will be removed when any processhtml target is done</p>
<!-- /build -->
<!-- build:remove:dist -->
<p>But this one only when doing processhtml:dist target</p>
<!-- /build -->
In your project's Gruntfile, add a section named processhtml
to the data object passed into grunt.initConfig()
.
grunt.initConfig({
processhtml: {
options: {
// Task-specific options go here.
},
your_target: {
// Target-specific file lists and/or options go here.
},
},
})
Type: Boolean
Default value: false
Process the entire html
file through grunt.template.process
, a default object with the build target will be passed to the
template in the form of {environment: target}
where environment will be the build target of the grunt task.
Important note: The process
option is not needed if you don't want to process the entire html file. See the example
below to see that you can have templates blocks to be processed.
If you do want to process the whole file as a template, it will be compiled after compiling the inside template blocks if any.
Type: Object
Default value: target
The environemnt variable will be available to use in the comments, it defaults to the task target.
Type: Object
Default value: {}
An object data
that is passed to the html
file used to compile all template blocks and the entire file if process
is true.
Type: Object
Default value: null
(Will use default lodash template delimiters <%
and %>
)
Define the templateSettings
option with lodash templateSettings options to customize the
template syntax.
templateSettings: {
interpolate: /{{([\s\S]+?)}}/g // mustache
}
Type: String
Default value: null
(Will use the path of the including file)
Specify an optional path to look for include files. ie, app/assets/includes/
Type: String
Default value: build
Specify the word used to indicate the special begin/end comments. This is useful if you want to use this plugin
in conjunction with other plugins that use a similar, conflicting build:<type>
comment
(such as grunt-usemin).
With options.commentMarker
set to process
, a typical comment would look like:
<!-- process:<type>[:targets] [value] -->
...
<!-- /process -->
Type: Boolean
Default value: null
Specifying true
will strip comments which do not match the current target:
strip: true
Type: Boolean
Default value: false
Recursively process files that are being included using build:include
.
recursive: true
Type: Array
Default value: []
Define an array of .js
files that define custom block types.
customBlockTypes: ['custom-blocktype.js']
A custom block type example:
custom-blocktype.js
'use strict';
module.exports = function (processor) {
// This will allow to use this <!-- build:customBlock[:target] <value> --> syntax
processor.registerBlockType('customBlock', function (content, block, blockLine, blockContent) {
var title = '<h1>' + block.asset + '</h1>';
var result = content.replace(blockLine, title);
return result;
});
};
file.html
<!-- build:customBlock myValue -->
<p>This will be replaced with the result of the custom block above</p>
<!-- /build -->
The result will be
<h1>myValue</h1>
Set the task in your grunt file which is going to process the index.html
file and save the output to
dest/index.html
grunt.initConfig({
processhtml: {
options: {
data: {
message: 'Hello world!'
}
},
dist: {
files: {
'dest/index.html': ['index.html']
}
}
}
});
Following the previous task configuration, the index.html
could look like this:
<!doctype html>
<title>title</title>
<!-- build:[href] img/ -->
<link rel="apple-touch-icon-precomposed" href="my/theme/img/apple-touch-icon-precomposed.png">
<link rel="apple-touch-icon-precomposed" href="my/theme/img/apple-touch-icon-72x72-precomposed.png" sizes="72x72">
<!-- /build -->
<!-- build:css style.min.css -->
<link rel="stylesheet" href="normalize.css">
<link rel="stylesheet" href="main.css">
<!-- /build -->
<!-- build:js app.min.js -->
<script src="js/libs/require.js" data-main="js/config.js"></script>
<!-- /build -->
<!-- build:include header.html -->
This will be replaced by the content of header.html
<!-- /build -->
<!-- build:template
<p><%= message %></p>
/build -->
<!-- build:remove -->
<p>This is the html file without being processed</p>
<!-- /build -->
After processing this file, the output will be:
<!doctype html>
<title>title</title>
<link rel="apple-touch-icon-precomposed" href="img/apple-touch-icon-precomposed.png">
<link rel="apple-touch-icon-precomposed" href="img/apple-touch-icon-72x72-precomposed.png" sizes="72x72">
<link rel="stylesheet" href="style.min.css">
<script src="app.min.js"></script>
<h1>Content from header.html</h1>
<p>Hello world!</p>
In this example there are multiple targets where we can process the html file depending on which target is being run.
grunt.initConfig({
processhtml: {
dev: {
options: {
data: {
message: 'This is development environment'
}
},
files: {
'dev/index.html': ['index.html']
}
},
dist: {
options: {
process: true,
data: {
title: 'My app',
message: 'This is production distribution'
}
},
files: {
'dest/index.html': ['index.html']
}
},
custom: {
options: {
templateSettings: {
interpolate: /{{([\s\S]+?)}}/g // mustache
},
data: {
message: 'This has custom template delimiters'
}
},
files: {
'custom/custom.html': ['custom.html']
}
}
}
});
The index.html
to be processed (the custom.html
is below):
<!doctype html>
<!-- notice that no special comment is used here, as process is true.
if you don't mind having <%= title %> as the title of your app
when not being processed; is a perfectly valid title string -->
<title><%= title %></title>
<!-- build:css style.min.css -->
<link rel="stylesheet" href="normalize.css">
<link rel="stylesheet" href="main.css">
<!-- /build -->
<!-- build:template
<p><%= message %></p>
/build -->
<!-- build:remove -->
<p>This is the html file without being processed</p>
<!-- /build -->
<!-- build:remove:dist -->
<script src="js/libs/require.js" data-main="js/config.js"></script>
<!-- /build -->
<!-- build:template
<% if (environment === 'dev') { %>
<script src="app.js"></script>
<% } else { %>
<script src="app.min.js"></script>
<% } %>
/build -->
The custom.html
to be processed:
<!doctype html>
<html>
<head>
<title>Custom template delimiters example</title>
</head>
<body>
<!-- build:template
{{ message }}
/build -->
</body>
</html>
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using Grunt.
- 0.4.1 node-htmlprocessor@0.2.4
- 0.4.0 Update Grunt to 1.0
- 0.3.13 node-htmlprocessor@0.2.3 and clone data object (#85)
- 0.3.12 Update node-htmlprocessor to version 0.2.2 (escape regex from remove)
- 0.3.11 get ready for grunt v1.0.0
- 0.3.10 Update node-htmlprocessor to version 0.2.1
- 0.3.9 Update node-htmlprocessor to version 0.2.0
- 0.3.8 Fix #74
- 0.3.7 Update node-htmlprocessor dependency with added
inline
modifier - 0.3.6 Update node-htmlprocessor version and add specific test for templates
- 0.3.5 Fixes issue when passing data to a
template
- 0.3.4 Fixes issue when passing a path te replace an
[attr]
- 0.3.3 Add node-htmlprocessor as a dependency
- 0.3.2 Fix/feature #39
- 0.3.1 Fix #35
- 0.3.0 Allow creating custom block types.
- 0.2.9 Added
recursive
option - 0.2.8 Changed
include
to not usereplace()
- 0.2.7 Added
commentMarker
option - 0.2.6 Fix #14 and added grunt-release
- 0.2.5 Create first tag using grunt-release
- 0.2.3 Fix #8
- 0.2.2 Small code refactor
- 0.2.1 Added
templateSettings
option tu customize template delimiters - 0.2.0 Added the
build:include
feature to include any external file - 0.1.1 Lint js files inside tasks/lib/
- 0.1.0 Initial release