An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4
- Player can move anywhere in the terrain
- Player and AI start with finite health and ammo
- Each direct hit takes away health
- The last player standing wins
- Sound Effect: gun firing, explosion, barrel moving, engine sound, etc
- Static mesh: primitive for now
- Texture: maybe visual flare later
- Music: background music to create tension