This repository is a fork of the Godot iOS Plugins SDK Integrations. It provides a collection of plugins designed for use with the Godot Engine on iOS.
The plugins are located in the plugins/
directory. To add a new plugin, simply create a new folder within this directory.
To build the plugins, execute the following commands:
./scripts/generate_headers.sh || true
./scripts/release_xcframework.sh
The generated output will be available in the bin/release/{plugin}
directory.
To import a plugin into your project, use the following command:
cp -r ./bin/release/{plugin} {project_root}/ios/plugins/
Each plugin includes a README.md
file containing detailed documentation and usage examples. Please refer to these files for specific information about each plugin.