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DCL Godot iOS Plugins

This repository is a fork of the Godot iOS Plugins SDK Integrations. It provides a collection of plugins designed for use with the Godot Engine on iOS.

Available Plugins

The plugins are located in the plugins/ directory. To add a new plugin, simply create a new folder within this directory.

Building the Plugins

To build the plugins, execute the following commands:

./scripts/generate_headers.sh || true
./scripts/release_xcframework.sh

The generated output will be available in the bin/release/{plugin} directory.

To import a plugin into your project, use the following command:

cp -r ./bin/release/{plugin} {project_root}/ios/plugins/

Documentation

Each plugin includes a README.md file containing detailed documentation and usage examples. Please refer to these files for specific information about each plugin.