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Releases: ddavness/roblox-object-event

v1.1.0

24 Mar 03:09
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  • Switched to using the task library instead of creating coroutines directly;
  • ObjectEvents now also have an Event property, that implements the same interface as RBXScriptSignal (you can call :Connect() and :Wait()). This is because that way, ObjectEvents now have an interface compatible with BindableEvents and libraries that implement the BindableEvent interface;
    • You can still call :Wait() and :Connect() directly from the ObjectEvent without having to index Event first;
  • Updated dev dependencies (NPM only);
  • The package is now available on Wally;

v1.0.2

17 Jul 22:11
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Updated NPM dependencies only (these are the result of changes made to the roblox-ts compiler).

v1.0.1

12 Mar 19:35
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This is a rbxts version only. For Lua-only users, you do not need to upgrade.

Fixes

  • Limits the number of files exported to the NPM registry. Rojo will no longer sync trash into the Roblox filesystem;
  • Event.Wait() now returns a LuaTuple<>. This allows you to correctly de-estructure whatever you receive:
const ev = new ObjectEvent<[string, string, string]>
let [a, b, c] = ev.Wait()

v1.0.0

21 Oct 05:03
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Initial stable release