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Currently, ItemPile.maxPileSize (default 64) sets the maximum count (except, Infinity is also allowed) — but setting different limits for the pile based on the item type could also be useful. Some items reasonably should only allow smaller pile sizes.
The text was updated successfully, but these errors were encountered:
Infinitely-sized piles now can be transferred in inventories as you
would expect, creating another infinitely-sized pile, instead of trying
to fill up the entire inventory with multiple maxPileSize piles.
Closesdeathcap/inventory-window#24
This may need to be revisited if only finite pile sizes are desired,
perhaps with per-item-type limits (ref GH-2)
Currently,
ItemPile.maxPileSize
(default 64) sets the maximumcount
(except,Infinity
is also allowed) — but setting different limits for the pile based on the item type could also be useful. Some items reasonably should only allow smaller pile sizes.The text was updated successfully, but these errors were encountered: