Easily inject arbitrary read-only resources into executable formats (Mach-O, PE, ELF) and use it at runtime.
npm i -g postject
$ postject -h
Usage: postject [options] <filename> <resource_name> <resource>
Inject arbitrary read-only resources into an executable for use at runtime
Arguments:
filename The executable to inject into
resource_name The resource name to use (section name on Mach-O and ELF, resource name for PE)
resource The resource to inject
Options:
--macho-segment-name <segment_name> Name for the Mach-O segment (default: "__POSTJECT")
--output-api-header Output the API header to stdout
--overwrite Overwrite the resource if it already exists
-h, --help display help for command
const { inject } = require('postject');
await inject('a.out', 'lol', Buffer.from('Hello, world!'));
- CMake
- Ninja
- Emscripten (emsdk)
$ npm run build
The final output is placed in dist/
, with main.js
being the
entrypoint.
$ npm test
To ensure maximum capatibility and head off unforeseen issues, the implementation for each format tries to use that format's standard practices for embedding binary data. As such, it should be possible to embed the binary data at build-time as well. The CLI provides the ability to inject the resources into pre-built executables, with the goal that the end result should be as close as possible to what is obtained by embedding them at build-time.
For PE executables, the resources are added into the .rsrc
section,
with the RT_RCDATA
(raw data) type.
The build-time equivalent is adding the binary data as a resource in
the usual manner, such as the Resource Compiler, and marking it as
RT_RCDATA
.
The run-time lookup uses the FindResource
and LoadResource
APIs.
For Mach-O executables, the resources are added as sections inside a new segment.
The build-time equivalent of embedding binary data with this approach
uses a linker flag: -sectcreate,__FOO,__foo,content.txt
The run-time lookup uses APIs from <mach-o/getsect.h>
.
For ELF executables, the resources are added as notes.
The build-time equivalent is to use a linker script.