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feat: mobile interactions with input actions #196
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89db1f0
feat: interactions
kuruk-mm e0e3459
left click on mouse
kuruk-mm b5c482a
format&lint
kuruk-mm 73a0c55
remove test mobile
kuruk-mm 5c00df6
Merge branch 'main' into feat/interactions
kuruk-mm 8347cb9
move _set_is_mobile to rust
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godot/.godot/imported/InteractiveIcon.svg-611c41dc3e36c5573498421a2e82e8b1.ctex
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3 changes: 3 additions & 0 deletions
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godot/.godot/imported/InteractiveIcon.svg-611c41dc3e36c5573498421a2e82e8b1.md5
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Does this discard the remaining interactions?
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Yes. It avoids a crash. In the Foundation Client is crashing. And Godot was crashing too due to not having enough angles.
There is no limit to how many tooltip interactions you can have from SDK7. So the Explorer having a hard limit of 5 it's more than ok for me at least.