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feat: ui sounds and avatar sfxs #411

Merged
merged 6 commits into from
May 6, 2024
Merged

feat: ui sounds and avatar sfxs #411

merged 6 commits into from
May 6, 2024

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kuruk-mm
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@kuruk-mm kuruk-mm commented May 5, 2024

Fix #405

  • Add music effects on lobby + discover
  • On empty parcels, there is a random ambient music
  • Add UI Sound effects
  • Add mic on/off sound effect
  • New sound for change first/third person
  • Add avatar sounds for walk / jog / run / jump / land

The sounds of the remote avatars depend on the animations... sometimes the decision on when to play, walk/run/land/etc., makes the noises look wrong. But it is in sync with the animation. This should be fixed in the prediction algorithm.

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Maybe this node could inherit AudioStreamPlayer instead of adding a child to control it.

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It makes sense. But I thought about scaling the component for ambience sounds + music or something like that to have more than one AudioStreamPlayer

@kuruk-mm kuruk-mm merged commit b7a845f into main May 6, 2024
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@kuruk-mm kuruk-mm deleted the feat/sfx branch May 6, 2024 13:58
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Add sound effects (Godot)
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