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Practicing traited/mix-in systems, at the same time as practicing game development techniques.

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Space Invaders Remix

Overview

The main premise of this project is to learn more about some of the mechanics that make up video games. Graphics, sprites, controls, AI, design, etc.

This Space Invaders Remix will be similar to the original Space Invaders, with whatever gimmicks I can come up with. Upgrades, environmental actors, whatever.

Architecture

I think practicing a traited or mixin system will be a good idea. For example:

Example Mixins

Stats Object Mixins

  • Upgradeable
  • Equippable

Actor Object Mixins

  • Moveable
  • Destructible
  • Controllable
  • Collidable

Example Implementations

Player Ship - Actor, Stats

  • Moveable
  • Destructible
  • Controllable
  • Upgradeable
  • Collidable

Powerup - Actor, Stats

  • Moveable
  • Equippable

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Practicing traited/mix-in systems, at the same time as practicing game development techniques.

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