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@AGulev AGulev commented Nov 26, 2025

We expect count of render objects is equal to count of components

world->m_RenderObjects.SetCapacity(comp_count);

But it's not true anymore in case masks of blend modes used. So we have to dynamicly change buffer when we know how many render objects we have

Fix #251

@AGulev AGulev requested a review from britzl November 26, 2025 18:02
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AGulev commented Nov 28, 2025

@britzl please, take a look

@AGulev AGulev merged commit 0041055 into main Nov 28, 2025
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@AGulev AGulev deleted the issue-251-crash branch November 28, 2025 12:35
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"Coin Blend and Mask" example crash

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