Skip to content

Commit

Permalink
Document why tile ripping was disabled upstream (space-wizards#22315)
Browse files Browse the repository at this point in the history
  • Loading branch information
Flareguy authored Dec 11, 2023
1 parent 2b5fd0e commit a69c5e3
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions Content.Shared/CCVar/CCVars.cs
Original file line number Diff line number Diff line change
Expand Up @@ -968,6 +968,9 @@ public static readonly CVarDef<bool>
/// <summary>
/// Whether monstermos explosive depressurization will rip tiles..
/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
/// WARNING: This cvar causes MAJOR contrast issues, and usually tends to make any spaced scene look very cluttered.
/// This not only usually looks strange, but can also reduce playability for people with impaired vision. Please think twice before enabling this on your server.
/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
/// </summary>
public static readonly CVarDef<bool> MonstermosRipTiles =
CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
Expand Down

0 comments on commit a69c5e3

Please sign in to comment.