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The cause of #187 is weird track geometry where two back-facing triangles with no texture are laid on top of two front-facing textured triangles. The OG game culls the back-facing triangle, so it is not visible in game. (Ref: https://twitter.com/toshiba_3/status/1584152161386389504?s=20&t=g1bQ8KAAtKvn2zy1Qw6PUw)
As we are not culling, we render the back facing triangles, which causes the appearance of a missing texture in that part of the track!
We originally removed culling because it caused sides of streetlight poles to be invisible when viewed from the rear. Since then, we fixed/implemented
RemoveDoubleSided
which causes every face with aBR_MATF_TWO_SIDED
material to be duplicated and faced backwards. We can now cull back faces without any apparent graphical issues.Fixes: #187