Night Vision for GURPS Game Aid (GGA).
FVTT/GGA implementation of the Night Vision advantage, based on a Warhammer mod by TheFirst05, with permission.
This module partially automates the Night Vision talent in the gurps system. The effective dim illumination radius of all light sources is extended for a selected token with the Night Vision talent or trait.
Night Vision does not let you see in complete darkness, it just makes light sources illuminate a larger area.
I recommend setting the token Vision Range of all tokens whose vision is affected by light sources to 1 or 0 grid unit. Otherwise, Night Vision becomes largely meaningless. However, feel free to use whatever settings you prefer. GURPS is all about playing the way you like to play.
- 1.3.0 adds support for Dark Vision, letting you see through Darkness and avoid the Foundry default Blindness condition when entering a Darkness area, if you have the Dark Vision advantage or spell active.
- 1.3.1 adds a compendium called SpellEffects. It contains two folders: Player Macros and GM Macros. See here for details.
For examples, settings, and spell macros, check out the wiki page.
Requires: GGA 17.16+
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As an addon module for GGA, this small script is intended for use with the GURPS system from Steve Jackson Games. This module is not official and is not endorsed by Steve Jackson Games.
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This addon to GGA is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy