An Ocean Simulation project for Unreal Engine 4.
4.10 Branch - This is the most up to date branch compatible with UE 4.10.x
New features in 4.10:
- Underwater post process with exponential fog
- Stencil-based underwater masking
- Wet lens post process
- Landscape heightmap-based displacement modulation
- OceanStorm example map (40 Gerstner waves)
- Advanced BuoyantMesh component by Nubtron
- Accurate height readback by accounting for x,y displacement
- Harpoon gun with rope physics
- Various code improvements
- Various shader improvements
(Visit the forum thread for more info)
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Vote for upcoming features on our Trello
UE4 Forums thread with more info: [Community Project] WIP Weather & Ocean Water Shader
If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.