Beta 1.6.5
Changes
- Updated for Minecraft 1.18.1
- 1.17.1 will remain supported until the end of the b1.6.x pipeline
- !! Please see the advisory below regarding world migration from 1.17.x -> 1.18.x !!
- [1.18+] World generation for islands have seen updates to reduce the gaps between islands and aid in further diversification
/condition clear
now displays how many conditions were removed, and from whom- [1.18+] Some presets have been added for superflat worlds
- All Swets now have their own custom colored particle effect
- Blue Aerclouds also now have a custom colored effect
- Aechor Plants have been revised to be more consistent and reliable
- Valid surfaces it can spawn on can now be controlled via the
plants/aechor_plant_valid_ground
block tag - Aechor Plants will now instantly die if the block below them is not a valid surface
- The 1/400 random check for spawning has been replaced by a base light level check for > 8
- Several aspects of the attack vector have been modified to match Aether Is standards (In addition to a divergence factor that scales based on difficulty)
- Valid surfaces it can spawn on can now be controlled via the
- Swets now have custom death messages for its basic death and death whilst escaping player damage
- You can now determine whether a FloatingBlockEntity can hurt you via the
hurtable_floaters
block tag- Using this tag will give entities damages based on the strength of the block and vertical velocity upon impact
- Implemented Crystal, Golden Oak, Orange, and Wisteria Chests
Fixes
- Reverted a change to a custom shader, causing crashes when paired with DashLoader
- Resolved potential issues with darts failing to be discarded after 500 ticks
- Resolved potential mod incompatibilities due to Issues within Log Type tags
- Fixed issues pertaining to Flax Growth being incorrectly calculated
- Fixed issues pertaining to Dart Entities having an incorrect owner assignment (In some cases, causing a ClassCastException)
- Quicksoil and Grass Blocks now have proper bonemeal events (IE using bonemeal on them will place proper blocks)
- Fixed a translation issue causing biome names to show up incorrectly (An example being the single biome interface)
- Code optimizations and minor bug fixes
Advisory: 1.17 -> 1.18 World Migration
At this time, migrating worlds will work fine all elements of the mod except for dimension information.
Due to unforeseen issues currently beyond our control, the game is currently unable to migrate the Aether Dimension from the 1.17 format to 1.18s.
Anyone choosing to migrate worlds is strongly encouraged to make a backup and additionally opt to regenerate the dimension due to the worldgen changes made,
as even if this component is stabilized, there is no chunk blending in place for world transitions.
(The Aether Dimension can be regenerated by removing the folder <MC_SAVES_FOLDER>/<WORLD_NAME>/dimensions/the_aether
)
Efforts are currently ongoing to determine the feasibility of getting this component working, to ensure a smoother migration to 1.18.x.
Further news regarding this effort can be found on our discord server.