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1.5.3 RC1
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DanielGibson committed Feb 4, 2024
1 parent 9e3acf4 commit 8a3e0a3
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14 changes: 8 additions & 6 deletions Changelog.md
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Expand Up @@ -7,6 +7,12 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
1.5.3 (WIP)
------------------------------------------------------------------------

* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
Thanks *eezstreet (Nick Whitlock)*!
* Fixed problems with lights after loading a savegame (#495)
* Fix volume of some weapon sounds, like chaingun being too quit (#326)
* Increase stack size on Windows to 8MB (instead default of 1MB) to make loading huge models work
Expand All @@ -19,12 +25,8 @@ Note: Numbers starting with a "#" like #330 refer to the bugreport with that num
- Force colored diagnostic output from GCC or Clang (esp. useful when building with ninja)
* Fix several compiler warnings
* Added build instructions for Linux (and similar systems) to README.md
* Support different file formats for screenshots by setting the `r_screenshotFormat` CVar
(0 = TGA, still the default, 1 = BMP, 2 = PNG, 3 = JPG). `r_screenshotJpgQuality` and
`r_screenshotPngCompression` allow configuring how JPG/PNG are compressed.
Thanks *eezstreet (Nick Whitlock)*!
* Support for gamepads (based on code from [Quadrilateral Cowboy](https://github.com/blendogames/quadrilateralcowboy),
but heavily expanded). See [Configuration.md](./Configuration.md#using-gamepads) for more information.
* Updated stb_image and stb_vorbis


1.5.2 (2022-06-13)
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4 changes: 2 additions & 2 deletions neo/framework/Licensee.h
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Expand Up @@ -41,12 +41,12 @@ If you have questions concerning this license or the applicable additional terms
#define GAME_NAME "dhewm 3" // appears in errors
#endif

#define ENGINE_VERSION "dhewm3 1.5.3pre" // printed in console, used for window title
#define ENGINE_VERSION "dhewm3 1.5.3rc1" // printed in console, used for window title

#ifdef ID_REPRODUCIBLE_BUILD
// for reproducible builds we hardcode values that would otherwise come from __DATE__ and __TIME__
// NOTE: remember to update esp. the date for (pre-) releases and RCs and the like
#define ID__DATE__ "Oct 22 2022"
#define ID__DATE__ "Feb 04 2024"
#define ID__TIME__ "13:37:42"

#else // not reproducible build, use __DATE__ and __TIME__ macros
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