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Can you add the mod ELDOOM to your project (dhewm3-mods)? #624

@Ez0n3

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@Ez0n3

Hi, my name is Ez0n3 and I created the Doom3 mod ELDOOM under the alias elroacho (a friend and I) which can be found here:
https://www.moddb.com/mods/eldoom
https://www.nexusmods.com/doom3/mods/1681

I was wondering if you could compile the dll's for ELDOOM and include them in the dhewm3-mods file? I originally compiled the source about 20 years ago, but have not compiled any source since. It's been a long time since I've compiled anything and can't remember exactly how to do it nor do I have the tools installed to do so.

The source for the original base game can be found here:
https://github.com/Ez0n3/Doom_3/tree/main/ELDOOM/Build_1304

I ported the source to dhewm3 build 1305 (untested) which can be found here:
https://github.com/Ez0n3/Doom_3/tree/main/ELDOOM/Port/dhewm3

If it makes it easier, I have uploaded just the files from the dhewm3 SDK that have ELDOOM changes in them which can be found here:
https://www.mediafire.com/file/59btfso4bdetgew/eldoom_source_dhewm3_build_1305_diff.zip/file

Things to note:
I copied the "Portal Sky" code from RoE to ELDOOM in-order to take advantage of portal skies in the mod. I noticed in the SDK section, there was a pull request to add portal skies here: dhewm/dhewm3-sdk#35
I'm not sure if that will conflict with my code, but I can remove it if so. All instances are denoted with "ELDOOM PORTAL SKY".

Thanks o/

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