Skip to content
/ engine Public
forked from HaxeFlixel/flixel

Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
license.txt
Notifications You must be signed in to change notification settings

dhlamb/engine

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

About

HaxeFlixel is an open source 2d game library written in the Haxe Language, it is completely free for personal or commercial use. This library features integration with the powerful Open Flash Library.

Please visit the official website for community support and resources at www.haxeflixel.com.

You can also chat with us on our Forum or through IRC on the #haxeflixel on freenode channel.


HaxeFlixel founded and created by Alexander Hohlov also known on github as Beeblerox who continues to be the project lead and repository maintainer. The codebase started largely from a Haxe port of the As3 version of Flixel written by Adam “Atomic” Saltsman , Flixel Github.

Special thanks to community contributors by github names Werdn, crazysam, impaler, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel presents substantial enhancements from the original Flixel as3 code;

  • Use of a robust and powerfull opensource language
  • Flexible Asset Management System
  • Cross platform development Linux, Max and Windows
  • Texture Atlas and Layer enhancement for cpp targets
  • Integrated and robust Tween System
  • Access to OpenFL native extensions
  • Compile to Mobile and Desktop targets with native code through NME
  • Impressive Native Performance using GPU accelerated drawTiles implimentation in cpp targets

###Runtime Targets The current targets possible are;

Mobile Desktop Web
Blackberry Linux Flash
IOS Mac
Android Windows
WebOS Neko

###Demos for HaxeFlixel https://github.com/HaxeFlixel/samples


###Basic Features

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using tilemaps
  • Text display, save games, scrolling
  • Mouse & keyboard input
  • Math & color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Camera system for split screen
  • Pathfinding and following
  • Easy object recycling
______________________________________________________

###Getting Started

It is recomended to use Haxeflixel via Haxelib

You can read our getting started docs here http://haxeflixel.com/articles/getting-started

About

Haxe port of Flixel v. 2.55, with additions and fixes by the HaxeFlixel community and (includes FlixelPowerTools by Photonstorm - https://github.com/photonstorm/Flixel-Power-Tools)

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
license.txt

Stars

Watchers

Forks

Packages

No packages published