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Give names to dword_12345678 idents #1591
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@@ -37,8 +37,8 @@ BYTE *pDungeonCels; | |||
int SpeedFrameTbl[128][16]; | |||
THEME_LOC themeLoc[MAXTHEMES]; | |||
char dPlayer[MAXDUNX][MAXDUNY]; | |||
int dword_5C2FF8; | |||
int dword_5C2FFC; | |||
int game_world_width; |
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Maybe screen_chunks and screen_blocks. Since it's screen size and not world size.
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game_view_chunks, game_view_blocks
@@ -7,7 +7,7 @@ TMenuItem *sgpCurrItem; | |||
BYTE *BigTGold_cel; | |||
int PentSpin_tick; | |||
BYTE PentSpin_frame; | |||
void (*dword_63447C)(TMenuItem *); | |||
void (*gmenu_enable_func)(TMenuItem *); |
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gmenu_current_option?
Closing this PR as most variables have been given names already. The one missing is:
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@@ -438,7 +438,7 @@ const char gszHelpText[] = { | |||
void InitHelp() | |||
{ | |||
helpflag = 0; | |||
dword_634494 = 0; | |||
unused_help = 0; |
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We could call it unhelpful
:P
Applied via a006a25 |
Give name to gmenu_enable_func and unused_help, ...