This release includes the binaries intended for AMC Squad version 4.5.0. The binary revision is r10664.
The game itself can be found at:
- itch.io: https://amcsquad.itch.io/game
- IndieDB: https://www.indiedb.com/games/the-amc-tc/
This release includes both 64-bit (x64) and 32-bit (x86) binaries for Windows. Debug builds are currently not included due to build problem that will be resolved in the future.
Linux AMD64 and ARM64 binaries are also included for this release, thanks go to @fpiesche for the build scripts.
Major Changes
- Increased the maximum tile limit from 32512 to 44800.
- This required changing the data type in which tile numbers were stored in from signed 16 bit integer, to unsigned 16 bits, to preserve compatibility with the map format.
- As this is a rather large and sweeping change, there may be bugs. Please report any strange issues related to tiles with high indices.
- Any maps created with tiles that have an index greater than 30720 cannot be loaded with eduke32's branch of mapster32.
- Increase MAXLABELS from 16384 to 24576. More script labels can now be defined.
- Increase MAXQUOTES from 16384 to 32768, due to the large amount of cutscene text required.
- Add additional startup logging to give better feedback on the slow startup process.
- Bring codebase up to parity with eduke32 r10571, including TROR improvements made for Ion Fury: Aftershock.
Full Changelog: 4.1.1...4.5.0