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Dungeon Crawler game project developed for freeCodeCamp data-visualisation certification

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Roguelike Dungeon crawler game created using React.js

Game Features:

  • Procedurally generated dungeon

User Story: I have health, a level, and a weapon. I can pick up a better weapon. I can pick up health items.

User Story: All the items and enemies on the map are arranged at random.

User Story: I can move throughout a map, discovering items.

User Story: I can move anywhere within the map's boundaries, but I can't move through an enemy until I've beaten it.

User Story: Much of the map is hidden. When I take a step, all spaces that are within a certain number of spaces from me are revealed.

User Story: When I beat an enemy, the enemy goes away and I get XP, which eventually increases my level.

User Story: When I fight an enemy, we take turns damaging each other until one of us loses. I do damage based off of my level and my weapon. The enemy does damage based off of its level. Damage is somewhat random within a range.

User Story: When I find and beat the boss, I win.

User Story: The game should be challenging, but theoretically winnable.

Game display player current status health weapon level XP has state player initial position

    Dungeon
        has 
            Size (width and height)
            Rooms
                have doors (to other rooms) 
                have walls
                have floors
                have ceilings
                may randomly contain 
                    enemies
                        can be fought
                        have a random location
                    health items (food, potions etc)
                        can be picked up by player 
                        have a random location        
                    weapons
                        can be picked up by player
                        have a random location
            a boss
                must be found, fought and beaten to win game
                has a location
            a player
                can move around the dungeon
                has a location
                has a health value
                has a level value
                has an XP value
                has a weapon
                has a size (width and height)

Test To-do list

  • Each dungeon has a random number of interconnected rooms in the range 5 to 15
  • Each room has 4 walls and each wall may have a door
  • Each room is rectangular and each side is between 1 and 5 units long
  • Each door leads to another room within the dungeon
  • Each door may be at any point along the length of the wall
  • Rooms are connected to their neigbours by corridors
  • Room contains random items

the game should procedurally generate a dungeon containing multiple connected rooms which in turn contain enemies, weapons, player, health items etc.

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Dungeon Crawler game project developed for freeCodeCamp data-visualisation certification

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