dart_eval
is an extensible bytecode compiler and interpreter for the Dart language,
written in Dart, enabling dynamic codepush for Flutter and Dart AOT.
dart_eval | |
---|---|
flutter_eval | |
eval_annotation |
The primary aspect of dart_eval
's goal is to be interoperable with real
Dart code. Classes created in 'real Dart' can be used inside the interpreter
with a wrapper, and classes created in the interpreter can be used outside it
by creating an interface and bridge class.
dart_eval's compiler is powered under the hood by the Dart analyzer, so it achieves 100% correct and up-to-date parsing (although compilation and evaluation aren't quite there yet.)
Currently dart_eval implements a decent amount of the Dart spec, but there are still missing features like generators, Sets and extension methods. In addition, much of the standard library hasn't been implemented.
A basic usage example of the eval
method, which is a simple shorthand to
execute Dart code at runtime:
import 'package:dart_eval/dart_eval.dart';
void main() {
print(eval('2 + 2')); // -> 4
final program = '''
class Cat {
Cat(this.name);
final String name;
String speak() {
return name;
}
}
String main() {
final cat = Cat('Fluffy');
return cat.speak();
}
''';
print(eval(program, function: 'main')); // -> 'Fluffy'
}
For most use-cases, it's recommended to pre-compile your Dart code to EVC bytecode, to avoid runtime compilation overhead. (This is still runtime code execution, it's just executing a more efficient code format.)
This also allows you to compile multiple files into a single bytecode block.
import 'dart:io';
import 'package:dart_eval/dart_eval.dart';
void main() {
final compiler = Compiler();
final program = compiler.compile({'my_package': {
'main.dart': '''
int main() {
var count = 0;
for (var i = 0; i < 1000; i++) {
count = count + i;
}
return count;
}
'''
}});
final bytecode = program.write();
final file = File('program.evc');
file.writeAsBytesSync(bytecode);
}
You can then load and execute the program later:
import 'dart:io';
import 'package:dart_eval/dart_eval.dart';
void main() {
final file = File('program.evc');
final bytecode = file
.readAsBytesSync()
.buffer
.asByteData();
final runtime = Runtime(bytecode);
runtime.setup();
print(runtime.executeLib('package:my_package/main.dart', 'main')); // -> 499500
}
The dart_eval CLI allows you to compile existing Dart projects to EVC bytecode, as well as run and inspect EVC bytecode files.
To enable the CLI globally, run:
dart pub global activate dart_eval
The CLI supports compiling standard Dart projects, although installed packages
in pubspec.yaml
are not currently supported. To compile a project, run:
cd my_project
dart_eval compile -o program.evc
This will generate an EVC file in the current directory called program.evc
.
The compiler also supports compiling with JSON-encoded bridge bindings. To add
these, create a folder in your project root called .dart_eval
, add a
bindings
subfolder, and place JSON binding files there. The compiler will
automatically load these bindings and make them available to your project.
To run the generated EVC file, use:
dart_eval run program.evc -p package:my_package/main.dart -f main
Note that the run command does not support bindings, so any file compiled with bindings will need to be run in a specialized runner that includes the necessary runtime bindings.
You can dump the op codes of an EVC file using:
dart_eval dump program.evc
In most cases, dart_eval will return a subclass of $Value
such as $int
or $String
. These 'boxed types' have information about what they are and
how to modify them, and like all $Value
s you can access their underlying
value with the $value
property.
However, when working with primitive value types (int, string etc.) you may find
that dart_eval returns the underlying primitive directly. This is due to an
internal performance optimization. If you don't like the inconsistency, you can
change the return type on the function signature to dynamic
which will force
dart_eval to always box the value before it's returned.
dart_eval is designed to be secure. The dart_eval runtime functions like a virtual
machine, effectively sandboxing the code it executes. By default, the runtime will
not allow running programs to access the file system, network, or other system
resources, but these permissions can be enabled on a granular basis using
runtime.grant
:
final runtime = Runtime(bytecode);
runtime.setup();
// Allow full access to the file system
runtime.grant(FilesystemPermission.any);
// Allow access to a specific network domain
runtime.grant(NetworkPermission.url('example.com'));
// Allow access to a specific network resource
runtime.grant(NetworkPermission.url('https://dart.dev/api/users.json'));
Permissions can also be revoked using runtime.revoke
.
When writing bindings that access sensitive resources, you can check whether a
permission is enabled using runtime.checkPermission
, or assert using
runtime.assertPermission
. Out of the box, dart_eval includes the FilesystemPermission
and NetworkPermission classes ('filesystem' and 'network' domains, respectively)
as well as read/write only variations of FilesystemPermission, but
you can also create your own custom permissions by implementing the Permission
interface.
Interop is a general term for methods in which we can access, use, and modify data from dart_eval in Dart. Enabling this access is a high priority for dart_eval.
There are three main levels of interop:
- Value interop
- Wrapper interop
- Bridge interop
Value interop is the most basic form, and happens automatically whenever the Eval
environment is working with an object backed by a real Dart value. (Therefore, an
int and a string are value interop enabled, but a class created inside Eval isn't.)
To access the backing object of an $Value
, use its $value
property. If the
value is a collection like a Map or a List, you can use its $reified
property
to resolve the values it contains.
To support value interop, a class need simply to implement $Value
, or extend
$Value<T>
.
Using a wrapper enables the Eval environment to access the functions and fields on
a class created outside Eval. It's much more powerful than value interop, and
simpler than bridge interop, making it a great choice for certain use cases. To use
wrapper interop, create a class that implements $Instance
. Then, override
$getProperty
/ $setProperty
to define your fields and methods.
dart_eval includes a runtime overrides system that allows you to dynamically replace the implementation of a constructor. To get started, first create a hot wrapper for the class you want to substitute, and replace instantiations of this class with the hot wrapper constructor throughout your program, using a unique ID for each.:
// Create a hot wrapper for the class you want to substitute
class $ListView extends $Instance {
static const $type = ...;
static const $declaration = ...;
@override
final ListView $value;
$ListView(String id, ListView Function() value) :
$value = runtimeOverride(id) as ListView? ?? value();
/// etc...
}
// Replace instantiations of the class with the hot wrapper constructor
Widget build(BuildContext context) {
return $ListView('#login_page_list_view', () => ListView(children: [
Text('Login'),
TextField(),
]));
}
Note that in some cases you may have to cast the return value of runtimeOverride
as dart_eval is unable to specify generic parameters to the Dart type system:
$Iterable(String id, Iterable<E> Function() value) :
$value = (runtimeOverride(id) as Iterable?)?.cast() ?? value();
Next, mark a function in the eval code with the @RuntimeOverride annotation:
@RuntimeOverride('#login_page_list_view')
ListView loginPageListView() {
return ListView(children: [
Text('Updated Login Experience'),
TextField(),
FlatButton()
]);
}
Finally, follow the normal instructions to compile and run the program, but
call loadGlobalOverrides
on the Runtime after calling setup()
.
This will set the runtime as the single global runtime for the program, and
load its overrides to be accessible by hot wrappers.
When the program is run, the runtime will automatically replace the instantiation
of the hot wrapper with the return value of the function marked with the
@RuntimeOverride
annotation.
Overrides can also be versioned, allowing you to roll out updates to a function
immediately using dart_eval and revert to a new native implementation after
an official update is released. To version an override, simply add a semver
version constraint to the @RuntimeOverride
annotation:
@RuntimeOverride('#login_page_list_view', version: '<1.4.0')
When running the program, specify its current version by setting the value of
the runtimeOverrideVersion
global property:
runtimeOverrideVersion = '1.3.0';
Now, when the program is run, the runtime will automatically replace the instantiation only if the app version is less than 1.4.0.
Bridge interop enables the most functionality: Not only can Eval access the fields of an object, but it can also be extended, allowing you to create subclasses within Eval and use them outside of Eval. For example, bridge interop is used by Flightstream to enable the creation of custom Flutter widgets.
However, it is also somewhat difficult to use, and it can't be used to wrap existing objects created in code you don't control. (For utmost flexibility at the expense of simplicity, you can use both bridge and wrapper interop.) Since Bridge interop requires a lot of boilerplate code, in the future I will be creating a solution for code-generation of that boilerplate.
Bridge interop also requires that the class definitions be available at both compile-time
and runtime. (If you're just using the eval
method, you don't have to worry about
this.)
An example featuring bridge interop is available in the example
directory.
To configure interop for compilation and runtime, it's recommended to create an
EvalPlugin
which enables reuse of Compiler instances. Basic example:
class MyAppPlugin implements EvalPlugin {
@override
String get identifier => 'package:myapp';
@override
void configureForCompile(Compiler compiler) {
compiler.defineBridgeTopLevelFunction(BridgeFunctionDeclaration(
'package:myapp/functions.dart',
'loadData',
BridgeFunctionDef(
returns: BridgeTypeAnnotation(BridgeTypeRef.type(RuntimeTypes.objectType)), params: [])
));
compiler.defineBridgeClass($CoolWidget.$declaration);
}
@override
void configureForRuntime(Runtime runtime) {
runtime.registerBridgeFunc('package:myapp/functions.dart', 'loadData',
(runtime, target, args) => $Object(loadData()));
runtime.registerBridgeFunc('package:myapp/classes.dart', 'CoolWidget.', $CoolWidget.$new);
}
}
You can then use this plugin with Compiler.addPlugin
and Runtime.addPlugin
.
See Contributing.
dart_eval
is a fully Dart-based implementation of a bytecode compiler and runtime.
First, the Dart analyzer is used to parse the code into an AST (abstract syntax tree).
Then, the compiler looks at each of the declarations in turn, and recursively compiles
to a linear bytecode format.
For evaluation dart_eval uses Dart's optimized dynamic dispatch. This means each bytecode
is actually a class implementing EvcOp
and we call its run()
method to execute it.
Bytecodes can do things like push and pop values on the stack, add numbers, and jump to
other places in the program, as well as more complex Dart-specific operations like
create a class.
Yes! Check out flutter_eval.
Preliminary testing shows that, for simple code, dart_eval
running in AOT-compiled Dart
is around 12x slower than standard AOT Dart and is approximately on par with a language like
Ruby.
For many use cases this actually doesn't matter too much, e.g. in the case of Flutter
where the app spends 99% of its performance budget in the Flutter framework itself.
The following table details the language features supported by dart_eval with native Dart code. Feature support may vary when bridging.
Feature | Support level | Tests |
---|---|---|
Imports | ✅ | [1], [2], [3] |
Exports | ✅ | [1], [2] |
part / part of |
✅ | [1] |
show and hide |
✅ | [1] |
Conditional imports | ❌ | N/A |
Deferred imports | ❌ | N/A |
Functions | ✅ | [1] |
Anonymous functions | ✅ | [1], [2], [3], [4], [5] |
Arrow functions | ✅ | [1], [2] |
Sync generators | ❌ | N/A |
Async generators | ❌ | N/A |
Tear-offs | Partial | [1], [2] |
For loops | ✅ | [1], [2] |
While loops | ✅ | ❌ |
Do-while loops | ✅ | ❌ |
For-each loops | ✅ | [1] |
Async for-each | ❌ | N/A |
Switch statements | ❌ | N/A |
Labels and break |
❌ | N/A |
If statements | ✅ | [1] |
Try-catch | Partial | [1], [2] |
Try-catch-finally | ❌ | N/A |
Lists | ✅ | [1] |
Iterable | ✅ | [1], [2] |
Maps | Partial | ❌ |
Sets | ❌ | N/A |
Collection for |
✅ | [1], [2] |
Collection if |
✅ | [1], [2] |
Spreads | ❌ | N/A |
Classes | ✅ | [1] |
Class static methods | ✅ | [1], [2] |
Getters and setters | ✅ | [1] |
Factory constructors | ❌ | N/A |
new keyword |
✅ | [1] |
Class inheritance | ✅ | [1] |
Abstract and implements |
Partial | ❌ |
this keyword |
✅ | [1], [2] |
super keyword |
✅ | ❌ |
Super constructor params | ✅ | [1] |
Mixins | ❌ | N/A |
Futures | Partial | [1], [2] |
Async/await | ✅ | [1], [2], [3] |
Streams | Partial | [1] |
String interpolation | ✅ | [1] |
Enums | ❌ | N/A |
Generic function types | Partial | [1] |
Typedefs | ❌ | N/A |
Generic classes | Partial | ❌ |
Type tests (is ) |
✅ | [1] |
Casting (as ) |
❌ | N/A |
assert |
❌ | N/A |
Null safety | Partial | ❌ |
Late initialization | ❌ | N/A |
Cascades | ❌ | ❌ |
Ternary expressions | ✅ | [1] |
Extension methods | ❌ | N/A |
Const expressions | Partial | N/A |
Isolates | ❌ | N/A |
Please file feature requests and bugs at the issue tracker.