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Update readme to be as cool as the game 🐵
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# P3 | ||
Proyecto 3 | ||
# **Holy Spoons** | [*web*](https://dimateos.github.io/Holy_Spoons/) | [*video*](https://www.youtube.com/watch?v=IQfUdBuVHcc) | [*download*](https://mega.nz/#!41AlQS7I!-GBgQ_hPpN0wz3wzfsZMJC6KHxTzsjtobD_sylzSjn8) | ||
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[![title](readme/title.png)](https://dimateos.github.io/Holy_Spoons/) | ||
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## Please go ahead and check out: | ||
* Our awesome [*web*](https://dimateos.github.io/Holy_Spoons/)! | ||
* Our epic [*video*](https://www.youtube.com/watch?v=IQfUdBuVHcc) (Gameplay Reveal): | ||
* Download the last [*build*](https://mega.nz/#!41AlQS7I!-GBgQ_hPpN0wz3wzfsZMJC6KHxTzsjtobD_sylzSjn8) | ||
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# NapTime Studios | ||
> *Done for the P3 (Project 3) subject during our third year at [UCM Madrid](https://informatica.ucm.es/) (university)* | ||
![logo](readme/logo.png) | ||
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* Diego Baratto - [DiegoBV](https://github.com/DiegoBV) `dbaratto@ucm.es` | ||
* Juan Barea - [JuBarea](https://github.com/JuBarea) `jubarea@ucm.es` | ||
* Lluis Cañellas - [LluisCS](https://github.com/LluisCS) `lluiscan@ucm.es` | ||
* Diego Mateos - [dimateos](https://github.com/dimateos) `dimateos@ucm.es` | ||
* Jorge Rodríguez - [jorgerodrigar](https://github.com/jorgerodrigar) `jorger09@ucm.es` | ||
* Gonzalo Sanz - [gonzsa04](https://github.com/gonzsa04) `gonzsa04@ucm.es` | ||
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## Dependencies *(made with)* | ||
* [NVIDIA PhysX SDK 4.0](https://github.com/NVIDIAGameWorks/PhysX) | ||
* [Ogre3D](https://www.ogre3d.org/) | ||
* [Irrklang](https://www.ambiera.com/irrklang/) | ||
* [JSON for Modern C++](https://nlohmann.github.io/json/) | ||
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## Gameplay | ||
> *A fast paced 3d bullethell with mokeys* | ||
Holy Spoons is a fast-paced arena shooter in which you'll have to survive endless rounds of challenging enemies to achive a high score and save the world. Featuring 3 diferent worlds with several different enemies and champions variations and a Rogue-like upgrade system. | ||
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![gameplay](docs/images/Upgrades.png) | ||
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### Levels | ||
![levels](readme/levels.png) | ||
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### Enemies | ||
![enemies](readme/enemies.png) | ||
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### Guns | ||
![weapons](readme/weapon.png) | ||
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### Power Ups | ||
![powerups](readme/powerups.png) | ||
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### Leader board | ||
> sweet jojoffline leaderboard (name wrote at `/user/config.json`) | ||
> | ||
![leaderb](docs/images/LeaderBoard.png) | ||
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## Controls | ||
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You can edit them + some options at `/user/config.json` | ||
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```json | ||
{ | ||
"name": "Paco", | ||
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"controls": [ | ||
{ "FORWARD": "w" }, #movement | ||
{ "BACKWARD": "s" }, | ||
{ "LEFT": "a" }, | ||
{ "RIGHT": "d" }, | ||
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{ "FIRST": "1" }, #weapons | ||
{ "SECOND": "2" }, | ||
{ "THIRD": "3" }, | ||
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{ "PAUSE": "p" }, #actions | ||
{ "JUMP": "space" }, | ||
{ "RUN": "shift" } | ||
], | ||
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"camera": [ | ||
{ "cam_fovY": 90.00 }, #sens + shoot w/ left mouse | ||
{ "cam_sensX": 1.25 }, | ||
{ "cam_sensY": 1.25 } | ||
], | ||
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"holding": [ | ||
{ "hold_zoom": true }, #toggling options | ||
{ "hold_sprint": true } | ||
], | ||
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"sound": [ | ||
{ "sound_music": 1.0 }, #audio (actually not implemented in the end) | ||
{ "sound_sfx": 1.0 } | ||
], | ||
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"appConfigPath": "./Assets/globalCFG.json" #dev stuff | ||
} | ||
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``` | ||
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## Documentation ***(in Spanish)*** | ||
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At `/hitos` you can check all the pdf documents and our milestones presentations we had to make. | ||
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* You also got architecture, design and pitch docs, etc... |
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Controles: | ||
WASD, Espacio - Movimiento del jugador | ||
Boton izq - disparar | ||
## Documentation ***(in Spanish)*** | ||
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At `/hitos` you can check all the pdf documents and our milestones presentations we had to make. | ||
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* You also got architecture, design and pitch docs, etc... |
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