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'Joints must be inserted into a ImpulseJointSet'? #53

@gsteinLTU

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@gsteinLTU

Please correct me if I'm misunderstanding, but this seems to ignore the existence of Multibody joints:

Currently, Rapier supports **fixed**, **spherical**, **prismatic**, and **revolute** joints. Joints must be inserted into a
`ImpulseJointSet`. Each joint is attached to two distinct rigid-bodies identified by they rigid-body handles.

This other page referencing ImpulseJointSet as the only joint set may also need a change to include Multibody joints:

## Joint set
The `ImpulseJointSet` contains all the **impulse-based joints** that needs to be simulated. This set is represented as a
generational-arena, i.e., a vector where each element is indexed using a __handle__ that combines
an `u32` index and an `u32` generation number. This ensures that every joint is
given a unique handle.
Learn more about joints in [the dedicated page](joints).

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