Vladimir Makarov, vmakarov@gcc.gnu.org
- Introduction to Dino
- History
- Dino as a high-level scripting language
- Dino as a functional language
- Dino as an object-oriented language
- Dino Implementation
- Overall Structure
- Used implementation tools
- Byte code compiler (optimizations)
- Byte code Interpreter (GC, Concurrency, REPL)
- JIT, Type inference
- Performance comparison with Python, PyPy, Ruby, JS, Scala, OCAML on x86-64, AARH64, ARM, PPC64.
- Overall Structure
- 1993: Original language design and implementation
- Was used in russian computer game company ANIMATEK as a simple scripting language for describing dinosaurus movements
- 1998, 2002, 2007, 2016 : Major language and implementation revisions
- This document describes the current state of Dino language and its implementation.
- Eratosthenes sieve:
var i, prime, k, count = 0, SieveSize = 8191, flags = [SieveSize : 1];
for (i = 0; i < SieveSize; i++)
if (flags[i]) {
prime = i + i + 3;
k = i + prime;
for (;;) {
if (k >= SieveSize)
break;
flags[k] = 0;
k += prime;
}
count++;
}
putln (count);
- Dino aims to look like C language
- High-Level scripting object-oriented language:
- Multi-precision integers
- Heterogeneous extensible arrays, array slices
- Associative tables with possibility to delete elements
- Powerful and safe class composition operation for (multiple) inheritance and traits description
- First class functions, classes, and fibers with closures, anonymous functions, classes, fibers
- Exception handling
- Concurrency
- Pattern matching
- Unicode 8 support
- Associative tables
- elements can be added and deleted
- elements can be any values, e.g. other tables
- Implemented as hash tables without buckets for compactness
and data locality
- Secondary hash for conflict resolutions
- Murmur hash function for most values
- Eratosthenes sieve with slices:
var i, prime, count = 0, SieveSize = 8191, flags = [SieveSize : 1];
for (i = 0; i < SieveSize; i++)
if (flags[i]) {
prime = i + i + 3;
flags[i + prime:SieveSize:prime] = 0;
count++;
}
putln (count);
- Example:
fun even;
fun odd (i) {i == 0 ? 0 : even (i - 1);}
fun even (i) {i == 0 ? 1 : odd (i - 1);}
putln (odd (1_000_000));
- Anonymous functions:
filter (fun (a) {a > 0;}, v);
fold (fun (a, b) {a * b;}, v, 1);
- Function closures:
fun incr (base) {fun (incr) {base + incr;}}
- Fiber: a function with concurrent execution
fiber t (n) {for (var i = 0; i < n; i++) putln (i);}
t(100); // the following code don't wait for t finish
for (var i = 0; i < 1000; i++) putln (“main”, i);
- Implemented as green threads:
- Much faster than OS threads with Global Interpreter Lock (Python/Ruby)
- Deterministic behaviour and automatic deadlock recognition
- Plans to implement through OS threads without GIL for parallelism
- There is a low level sync-statement wait
wait (cond) [stmt];
- Simple statements are atomic
- Class is just a special type of function:
- Returns closure, public visibility by default
class num (i) {fun print {put (i);}}
class binop (l, r) { fun print_op;
fun print {l.print(); print_op (); r.print ();}
}
- Special class/function composition:
- emulates (multiple) inheritance, traits, and dynamic dispatching
class add (l, r) {
use binop former l, r later print_op;
fun print_op {put (“ + “);}
}
- A safe and powerful way to support object orientation
- Declarations of class mentioned in use are inlayed
- Declarations before the use rewrite corresponding inlayed declarations mentioned in former-clause
- Declarations after the use rewrite corresponding inserted declarations mentioned in later-clause
- The declarations should be matched
- The original and new declarations should be present if they are in former- or later-clause
- The original declaration can be renamed and still used instead of just rewriting if necessary
- Special function isa to check subtyping of class or object:
isa (add, binop);
isa (add (num (1), num (2)), binop);
- Optimization for removing code duplication
- Syntactic sugar for a singleton object (it is implemented as anonymous class and corresponding object creation)
obj int_pair {
val min = 0, max = 10;
}
- Optimizations for access to object members permit to use objects as name spaces
obj sorts {
var compare_fun;
fun quick_sort (...) {...}
fun heap_sort (...) {...}
}
...
sorts.fft (...);
- To make access to object more brief an expose-clause exists
- Exposing an object member
expose sorts.quick_sort;
quick_sort (...);
- You can have a member access with a different name
expose sorts.quick_sort (asort);
asort (...);
- You can expose all public declarations of an object
expose sorts.*;
compare_fun = ...; quick_sort (...); heap_sort (...);
- Dino has 5 standard spaces (singleton objects) avalaible by default
to any Dino program
lang
-- provides interface to fundamental Dino featuresio
-- provides interface for input/output and to work with file systemsys
-- provides interace to some features of underlying OSmath
-- mostly provides some mathematical functionsre
-- provides regular expression matching functionsyaep
-- provides interface to Yet Another Earley Parser
- All items in spaces
lang
andio
are always exposed - If you redefine some exposed item, you still can have access to it as a member of the space.
- Pattern can be
- pattern matching anything
_
- pattern variable matching any value, e.g.
a
- the value is assigned to the variable
- vector pattern matching vectors, e.g.
[v, _, 5, ...]
- table pattern matching tables, e.g.
tab ["a": v, ...]
- object pattern matching objects of given class or
its derived class, e.g.
node (a, 10)
...
in a pattern list matching zero or more values- expression which looks different from the above and matches the equal value
- pattern can be nested, e.g.
node ([v, ...], 10)
- pattern matching anything
- Pattern matching in variable declaration, e.g.
var [a, b, ...] = v;
v
should be a vector with at least 2 elements, new declared variablesa
andb
will hold values of the two first elements
pmatch (v) {
case [...]: putln ("array"); continue;
case [a, ...]: if (a == 0) break; putln ("array with non-zero 1st element");
case node (v) if v != 0: putln ("object of class node with nozero parameter");
case _: putln ("any but array");
}
- Try to match value with case patterns in a particular order, execute the corresponding code for the first matched pattern
- Scope of pattern variables is the corresponding case
- Continue means continue to try subsequent patterns
- Break means finish the match statement execution
- There is an implicit break at the end of each case
- Simple binary tree and its check:
class tree {}
class leaf (i) {use tree;}
class node (l, r) {use tree;}
fun exists_leaf (test, t) {
pmatch (t) {
case leaf (v): return test (v);
case node (l, r):
return exists_leaf (test, l) || exists_leaf (test, r);
}
}
fun has_odd_leaf (t) {
exists_leaf (fun (n) {type (n) == int && n % 2 == 1;}, t);
}
rmatch (str) {
case "[a-zA-Z]+": putln ("word starting at ", m[0]);
case "[0-9]+": putln ("number starting at ", m[0]);
case _: putln ("anything else, m is undefined");
}
- Try to match string with case regular expressions in a particular order, execute the corresponding code for the first matched regular expression
- Implicitly declared variable
m
contains integer vector describing successfully matched sub-string - Scope of variable
m
is the corresponding case - Continue and break statements behave the same way as in pattern match statement
- Exceptions are objects of sub-classes of class except
- Exceptions can be generated by Dino interpreter, e.g. floating point exception
- or by throw-statement:
class my_except (msg) {use except;}
throw my_except ("my special exceptions");
- Exceptions can be processed by try-block or try-operator
- Exceptions are propagated to previous blocks on the block stack until they are processed
- Unprocessed exceptions finish the program execution
- Try-block
- Exception occurring inside the block is processed in the first catch-block whose class mentioned in the catch clauses is a super-class of the processed exception class
- The processed exception is in variable e implicitly defined in the corresponding catch-block
- If there is no matched catch-block, the exception is propagated further
try {
var ln;
for (;;) {
var ln = getln (); putln (ln);
}
} catch (eof) { putln ("end of file"); }
- Try-operator
- The operator returns non-zero if no exceptions occurs in the statement given as the first argument
- The operator returns zero if an exception occurs and its class is a sub-class (see isa) of one exception class given by the subsequent arguments
- If there is no matched argument class, the exception is propagated further
var ln;
for (; try (ln = getln (), eof);) putln (ln);
- In the previous example,
try (ln = getln (), eof)
can be considered as abbreviation of anonymous function call:
fun {try {ln = getln (); return 1;} catch (eof) {return 0;} ()
- Predefined class for language prototyping:
- Fast. Processing ~400K lines/sec of 67K lines of C program using 26MB memory on modern CPUs
- Simple syntax directed translation
- Parsing input can be described by ambiguous grammar:
- Can produce compact representation of all possible parse trees
- Can produce minimal cost parsing tree
- Syntax recovery with minimal number of ignored tokens still producing a correct AST
expose yaep.*;
val grammar =
"TERM ident=301, num=302, if=303, then=304, for=305, do=307, var=308;
program = program stmt # list (0 1)
stmt = ident '=' expr ';' # asgn (0 2)
| if expr then stmt else stmt # if (1 3 5)
| for ident '=' expr expr do stmt # for (1 3 4 6)
| '{' program '}' # block (1)
| var ident ';' # var (1)
| error
expr = expr '+' factor # plus (0 2)
factor = factor '*' term # mult (0 2)
term = ident # 0
| '(' expr ')' # 1";
val p = parser (); // create an Earley parser
p.set_grammar (grammar); // set grammar
fun syntax_error; // forward decl of syntax error reporting func
val asbtract_tree = p.parse (token_vector, syntax_error);
- In usual mode, all program files are processed.
- In REPL mode, a statement goes all processing.
- All program Byte Code (Bcode) can be saved in a readable form, modified, and read for execution.
- Function level JIT is implemented with the aid of C compiler.
- The program can use object files created from a C code (through Foreign Function Interface).
- Byte Code (Bcode) consists of
- Declarations
- vdecl (variable)
- fdecl (functions, classes, fibers)
- Multi-operand instructions
- Operations (1-5 ops, usually 3-ops)
- Control flow insns (blocks, branches, calls etc)
- Declarations
- 2 Bcode representations:
- one in memory (for execution)
- readable representation (can be modified manually)
- Dino code
var i, n = 1000;
for (i = 0; i < n; i++);
- Readable BCode representation:
0 block fn="ex.d" ln=1 pos=1 next=730 vars_num=29 tvars_num=3 // ident=
...
372 vdecl fn="ex.d" ln=1 pos=5 ident=i ident_num=268 decl_scope=0 var_num=27
373 vdecl pos=8 ident=n ident_num=269 decl_scope=0 var_num=28
...
788 ldi fn="ex.d" ln=1 pos=12 op1=28 op2=1000 // 28 <- i1000
789 ldi ln=2 pos=10 next=791 op1=27 op2=0 // 27 <- i0
790 btltinc pos=15 next=792 op1=27 binc_inc=1 bcmp_op2=28 bcmp_res=29 pc=790
// goto 790 if 29 <- (27 += i1) cmp 28
791 btlt pos=15 op1=27 bcmp_op2=28 bcmp_res=29 pc=790 // goto 790 if 29 <- 27 cmp 28
792 bend pos=17 block=0
- Optimizations
- High-level dead code elimination
- Jump optimization
- Call tail optimization
- Inlining
- Pure function optimization
- Byte code combining (this is just an illustration, the readable BCode representation has a bit different format -- see the previous slide)
label: addi op1, op1, i1; lt res, op1, op2; bt res, label =>
label: addi op1, op1, i1; blt res, op1, op2, label =>
label: btltinc op1, op2, i2, res, label
- Fast optimizing interpreter
- Memory Handling and Garbage Collection:
- Automatically extended heap
- Simple escape analysis to transform heap allocations into stack ones
- Combination of Mark and Sweep and fast Mark and Copy algorithm permitting to decrease program memory requirement
- JIT
- Function Level for functions marked by hint (! jit)
fun fact (n) !jit {n <=1 ? 1 : n * fact (n - 1);}
- JIT details:
- Triggered by the first call
- Portable implementation through C code generation
- memory file system is used (can be persistent memory in future)
- option --save-temps can be used for the C code inspecting
- Usage of the same code as interpreter to simplify implementation
- C code generator is less 100 lines on C
- a script used to minimize the code (about 1/10 of C code interpreter definitions are used for generated code.)
- Small function code generation takes about 50-70ms using GCC on modern Intel CPUs
- Dino is dynamic type programming language
- Still many types of operations can be recognized during compilation time:
- E.g. general Bcode add can be changed by iadd (integer variant) or fadd (floating point variant) which are executed without operand type checking
- Type recognition (inference) is very important for better
object code generation, especially for JIT
- It can speed up code in many times
- Major steps:
- Building CFG (control flow graph) of all program: basic blocks and CFG edges connecting them
- Calculating available results of Bcode insns -- a forward data-flow problem on CFG
- Using the availability, building def-use chains connecting operands and results of Bcode insns and variables
- Calculating types of Bcode insn operands and results -- another forward data flow problem on the built def-use graph
- Changing Bcode insns on specialized ones, e.g. add on iadd
- Major complications:
- Higher order functions
- Closures
- Threads
- Possible use of variable (undefined) value before assigning a value to it
- Therefore we don't recognize all types theoretically possible to recognize
- Recognizing types of variable values even if the variable changes its type -- difference to type inference in static type languages
- Dino is implemented with COCOM tools
- SPRUT - compiler of IR object oriented description. Used for implementation of semantic IR, Bcode and run-time data. In debugging mode, it permits to check all described constraints and relations
- MSTA - faster superset of YACC with better error recovery
- SHILKA - fast keyword recognizer generator
- AMMUNITION - different packages (source position handling, error reporting, Earley parser etc)
- GMP - multi-precision integer library
- Oniguruma regexp library (version 6.0.0)
- Typical performance tuning: Profiling: dino -p meteor.d
** Calls *** Time **** Name **************************************
761087 0.43 -- search1: "meteor.d": 229
561264 0.07 -- ctz: "meteor.d": 28
1260 0.01 -- GoodPiece: "meteor.d": 37
...
0.51 -- All Program
- Adding hints: !inline for ctz and !jit for search1
** Calls *** Time **** Name **************************************
761087 0.15 -- search1: "meteor.d": 229
...
0 0.00 -- ctz: "meteor.d": 28
...
0.17 -- All Program
- Dino has declarations to describe C functions and variables external
to Dino programs. For example, the following describes external
variable
v
and functionf
extern v, f ();
- The variable
v
in C code will be of typeval_t
. The functionf
in C code will have teh following prototype
val_t f (int npars, val_t *args);
- The file
d_api.h
provides C descriptions of Dino internals (the typeval_t
, functions to create vectors, tables etc). The file is generated from SPRUT descriptiond_extern.d
- The external C code is responsible for providing correct Dino values
- There are two ways to use C code: pre-compiled and compiled on the fly
- C code for pre-compiled way should look like
#include d_api.h
...
val_t v;
...
val_t f (int n_pars, val_t *args) {
ER_node_t first_arg = (ER_node_t) &args[0];
if (npars == 1 && ER_NODE_MODE (first_arg) == ER_NM_int)
<do something with integer value> ER_i (first_arg);
...
}
- External variables and functions in C code preliminary compiled
as shared objects can be used if Dino knows where the objects are located
- The option
-L
provides such knowledge. For example, options-L/home/dino/obj1.so -L../obj2.so
says Dino to load the shared objects - Externals will be searched in some standard objects first, then in
objects provided by options
-L
in the same order as they stay on the command line
- The option
- A standard Dino external C code in file
d_socket.c
from Dino sources can be used as an example of pre-compiled C code
- C code compiled on the fly looks in Dino code like
%{
...
val_t f (int n_pars, val_t *args) {
...
}
%}
extern f ();
val r = f(10);
- All C code between pairs of brackets
%{
and%}
in one Dino file is concatenated - The result code with pre-appended code from
d_api.h
is compiled when the execution the first time achieves the location of the first%{
- The result shared object is loaded and external variables and functions are searched lately also in this object as it was described in pre-compiled C code
- To check all C code before execution you can use option
--check
sloccount
output as of 2/18/2016 for Dino + tools:
Totals grouped by language (dominant language first):
sh: 265452 (54.10%)
ansic: 194472 (39.64%)
yacc: 23297 (4.75%)
cpp: 7403 (1.51%)
- Dino directory only:
Totals grouped by language (dominant language first):
sh: 161561 (62.13%)
ansic: 95124 (36.58%)
yacc: 3365 (1.29%)
- Some old computer language shootout benchmarks:
- loop - empty loop body
- hash - associative tables
- fact, fib - factorial and fibonacci (recursive functions with and without tail recursion)
- exceptions, methods, objects - exception processing, object method calls, and object instantiations
- sieve, sort - Eratosthenes sieve and heapsort (array benchmarking)
- statistics, random - statistical moments and random number generator (general arithmetic)
- threads (producer-consumer threads)
- startup - compilation and execution of empty program
- compile - very long code of assignments
- Benchmarking on x86-64 (i5-4670 - 3.4GHz Haswell), AARCH64 (X-gene),
ARM (Exynos 5410 - 1.6GHz Cortex-A15), PPC64 (3.5GHz power7) and comparison with:
- Other interpreters (Python-3.4.x, Ruby-2.1.x)
- Different JITs (PyPy-2.2.x - trace JIT for Python, JavaScript-1.8.x
- SpiderMonkey/TraceMonkey, Scala-2.10.x - JVM)
- Byte code compiler and interpreter (OCAML-4.0.x)
- Dino compilation and execution time is a base in the comparison
Loop | Hash | Fact | Fib | Except | Method | Object | Sieve | Sort | Stat. | Random | Thread | Start | Compile | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dino1 | 1.02 | 1.0 | 1.03 | 1.03 | 1.0 | 1.0 | 1.0 | 1.0 | 1.02 | 1.0 | 1.04 | 1.0 | 1.0 | 1.0 |
Dino | 19 | 1.0 | 13.2 | 112 | 1.0 | 1.0 | 1.0 | 1.0 | 1.4 | 1.0 | 3.1 | 1.0 | 1.0 | 1.0 |
Python | 257 | 2.4 | 90.4 | 492 | 9.7 | 5.8 | 4.4 | 37.9 | 13.3 | 2.6 | 26.9 | 125 | 10.9 | 3.3 |
Ruby | 157 | 2.2 | 25.2 | 142 | 5.5 | 1.5 | 1.4 | 4.5 | 4.5 | 3.5 | 12.4 | 43.6 | 29.4 | 1.8 |
PyPy | 8.1 | 0.4 | 0.4 | 59 | 0.4 | 0.2 | 0.1 | 4.5 | 1.4 | 1.3 | 0.9 | 47.0 | 22.1 | 17.8 |
JS | 151 | 1.4 | 33.3 | 211 | - | - | - | 5.5 | 0.6 | - | 0.5 | - | 1.1 | 0.8 |
Scala | 9.6 | 1.6 | 2.8 | 147 | 60.3 | 1.2 | 0.7 | 2.4 | 0.7 | 9.4 | 1.2 | - | 352 | -5 |
Ocaml | 34.4 | 1.0 | 5.2 | 69 | 0.3 | 0.5 | 0.8 | 1.8 | 1.8 | 3.2 | 2.2 | - | 5,3 | 283 |
Loop | Hash | Fact | Fib | Except | Method | Object | Sieve | Sort | Stat. | Random | Thread | Start | Compile | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dino1 | 1.02 | 1.0 | 1.03 | 1.03 | 1.0 | 1.0 | 1.0 | 1.0 | 1.02 | 1.0 | 1.04 | 1.0 | 1.0 | 1.0 |
Dino | 17.5 | 1.7 | 13.1 | 265 | 1.0 | 1.0 | 1.0 | 1.0 | 1.4 | 1.0 | 2.2 | 1.0 | 1.0 | 1.0 |
Python | 222 | 0.5 | 68.8 | 1116 | 12.4 | 4.7 | 2.8 | 40.3 | 5.3 | 2.5 | 15.5 | 149 | 246 | 2.6 |
Ruby | 170 | 2.8 | 32.3 | 542 | 6.0 | 1.7 | 1.4 | 8.5 | 3.7 | 3.8 | 13.1 | 118 | 655 | 1.6 |
JS | 282 | 1.46 | 31.6 | 471 | - | - | - | 16.2 | 2.5 | - | 6.5 | - | 1.0 | 0.5 |
Ocaml | 44.7 | 1.2 | 5.0 | 166 | 0.3 | 0.5 | 0.9 | 2.6 | 2.1 | 4.0 | 3.5 | - | 82.7 | 232 |
- Python v2.7.5 was used as Python3 is absent.
- PyPy and Scala are not implemented yet.
Loop | Hash | Fact | Fib | Except | Method | Object | Sieve | Sort | Stat. | Random | Thread | Start | Compile | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dino1 | 1.02 | 1.0 | 1.03 | 1.03 | 1.0 | 1.0 | 1.0 | 1.0 | 1.02 | 1.0 | 1.04 | 1.0 | 1.0 | 1.0 |
Dino | 4.2 | 1.0 | 18.1 | 490 | 1.0 | 1.0 | 1.0 | 1.0 | 1.8 | 1.0 | 2.5 | 1.0 | 1.0 | 1.0 |
Python | 28.2 | 0.6 | 4.4 | 1600 | 11.7 | 3.4 | 5.1 | 19.3 | 6.7 | 2.2 | 17.5 | 157 | 10.9 | 2.7 |
Ruby | 31.5 | 2.6 | 71.2 | 651 | 6.3 | 1.3 | 1.7 | 4.8 | 4.0 | 3.3 | 11.3 | 174 | 12.7 | 1.7 |
PyPy | 103 | 1.4 | 151 | 4158 | 9.9 | 12.1 | 7.9 | 42.1 | 11.7 | 5.5 | 30.4 | 485 | 7.2 | 7 |
JS | 29.8 | 1.46 | 32.2 | 634 | - | - | - | 4.1 | 0.4 | - | 0.4 | - | 1.1 | 0.7 |
Scala | 7.4 | 8.2 | 6.4 | 2396 | 6.9 | 1.2 | 1.0 | 5.8 | 0.7 | 19 | 1.2 | - | 109 | 7 |
Ocaml | 13.8 | 1.0 | 8.8 | 327 | 0.4 | 0.6 | 1.0 | 2.5 | 2.2 | 3.3 | 1.7 | - | 3.0 | 7 |
Loop | Hash | Fact | Fib | Except | Method | Object | Sieve | Sort | Stat. | Random | Thread | Start | Compile | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dino1 | 1.02 | 1.0 | 1.03 | 1.03 | 1.0 | 1.0 | 1.0 | 1.0 | 1.02 | 1.0 | 1.04 | 1.0 | 1.0 | 1.0 |
Dino | 23.2 | 1.0 | 16.2 | 222 | 1.0 | 1.0 | 1.0 | 1.0 | 4.3 | 1.0 | 4.4 | 1.0 | 1.0 | 1.0 |
Python | 182 | 1.5 | 51.0 | 965 | 15.1 | 3.6 | 4.1 | 29.8 | 7.5 | 2.0 | 15.7 | 160 | 5.1 | 5.0 |
Ruby | 17.6 | 1.7 | 43.0 | 390 | 20.0 | 1.6 | 3.1 | 7.6 | 4.2 | 5.2 | 11.4 | 62.8 | 46.1 | 1.5 |
JS | 27.0 | 3.0 | 53.8 | 453 | - | - | - | 14.2 | 2.8 | - | 4.6 | - | 2.7 | 0.7 |
Ocaml | 33.2 | 1.8 | 5.4 | 133 | 0.3 | 0.4 | 1.5 | 3.7 | 2.6 | 4.8 | 3.9 | - | 4.4 | 360 |
- PyPy is not implemented for PPC64.
- Scala was not available.
- A lot of research was done on Dino implementation (see article about this)
- It can be used to improve performance of popular dynamic language implementations:
- to make them faster
- to make them more portable
- to require less resources (compilation time and memory)
- to have very quick start up and big compiler speed
- Type annotation. Two goals:
- More cases for compile type checking which is in a direction of Dino language development (introduction of early undefined value recognition, the same number of actual and formal parameter numbers etc.)
- Faster code generated by JIT
- Light-weight direct JIT
- Using GCC for JIT is portable but too heavy for some system as CYGWIN
- Direct JIT from bytecode to machine instructions is necessary
- Goal is very fast code generation and simple fast optimizations to decrease memory traffic
- With type inference and type annotation the direct JIT can achives 1/2-1/3 of speed optimized C code for majority of programs
- Dino has been implemented for
- Linux
- Windows through CYGWIN
- MacOSX
- X code and GMP package is necessary to build Dino
- Dino site: http://dino-lang.github.io
- DINO and COCOM repository: https://github.com/dino-lang/dino.git
- License -- GPL 2 and LGPL 2:
- See files COPYING and COPYING.LIB
- See file INSTALL for details
- Configure in a build directory:
<dino-path>/configure --srcidir=<dino-path> --prefix=<install-path>
- Configure in a debug mode: -O0 and full IR checking (it makes DINO several times slower):
<dino-path>/configure --srcidir=<dino-path> --prefix=<install-path> --enable-debug
- Make:
make
- Testing all COCOM and DINO:
make check
- Testing only DINO (about 900 tests and benchmarking comparison with available implementations of other languages which can take a lot of time):
cd DINO; make check
-
Testig Dino is to run two shell scripts:
- Tests are in file /DINO/dino.tst generated from DINO/dino.tst.in
- Benchmarks are in file DINO/compare.tst
-
Installing COCOM and DINO:
make install
Footnotes
-
Scala can not even handle 10 times smaller code. ↩