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Surfel Radiance Cascades Diffuse Global Illumination

C++ 59 4 Updated Mar 11, 2025
ShaderLab 182 14 Updated Jan 31, 2025

An open source GPU based off of the AMD Southern Islands ISA.

Verilog 1,129 243 Updated Sep 25, 2017

A minimal GPU design in Verilog to learn how GPUs work from the ground up

SystemVerilog 7,964 608 Updated Aug 18, 2024

OpenSource GPU, in Verilog, loosely based on RISC-V ISA

SystemVerilog 941 106 Updated Nov 22, 2024

A software raytracing engine written in WebGPU

C++ 321 9 Updated Feb 13, 2025

Intel's Software Occlusion Culling demo with my modifications

C++ 238 43 Updated Mar 26, 2013

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,500 415 Updated Aug 24, 2024

HighOmega

32 Updated Dec 4, 2024

Single-header BVH construction and traversal library.

C++ 755 42 Updated Mar 11, 2025

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 117 8 Updated Dec 9, 2024

FFT-based ocean-wave rendering, implemented in Godot

C# 2,269 96 Updated Sep 27, 2024

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

C++ 174 10 Updated Mar 9, 2025

UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

TypeScript 815 26 Updated Sep 30, 2024

Real-time Direct3D 12 path tracer

C++ 327 16 Updated Jan 29, 2025

Repository containing common 3D test models in original format with original source if known and obj mesh

Forth 1,296 143 Updated Apr 11, 2023

Mesh optimization library that makes meshes smaller and faster to render

C++ 6,051 518 Updated Mar 12, 2025

Game Engines with Source: Learning from the best

443 19 Updated Oct 16, 2024

This is an online course where you can learn and master the skill of low-level performance analysis and tuning.

C++ 2,868 255 Updated Mar 11, 2025

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 802 53 Updated Mar 11, 2025

glsl photoshop blending modes. glslify formatted.

GLSL 1,059 122 Updated Jun 23, 2022

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 753 60 Updated Apr 22, 2024

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 440 42 Updated Nov 22, 2024

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 207 15 Updated Jul 21, 2021

Precomputed Radiance Transfer Global Illumination in Unity URP

C# 168 25 Updated May 21, 2023

Amplify Occlusion V2 ported to URP 2022.2

C# 164 12 Updated Dec 28, 2022

File formats dissections and more...

Assembly 10,692 754 Updated Feb 18, 2024

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 854 80 Updated May 15, 2024

A WIP level editor/game engine for the Nintendo 64.

C 133 15 Updated Nov 16, 2022
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