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Security overhaul #1073

Merged
merged 4 commits into from
Oct 29, 2017
Merged

Security overhaul #1073

merged 4 commits into from
Oct 29, 2017

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SpadesSlick
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@SpadesSlick SpadesSlick commented Oct 29, 2017

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@silentenemy silentenemy merged commit 3a94163 into master Oct 29, 2017
@SpadesSlick SpadesSlick deleted the new_sec branch October 30, 2017 09:30
LethalGhost pushed a commit that referenced this pull request Oct 31, 2017
* Initial uniforms.

* Full overhaul.
LethalGhost pushed a commit that referenced this pull request Nov 3, 2017
* New structure of landmarks for spawn. Also removing obsolete teleport marks.

* Removing help intent check for firing guns. (#1072)

* Say/Me button call typing indicator showing (#1068)

* Say/Me button call typing indicator showing

* Style fixes

* Add space between function arguments

* Marshal and other stuff (#1071)

* Marshal antag and roleset
* Mid-round-check objectives

* Security overhaul (#1073)

* Initial uniforms.

* Full overhaul.

* Fix say/me hotkeys for hot-key mode. (#1074)

* Update code style. Adjacent (#1076)

* Adding roof and SM ejection. (#1077)

* Clean up (#1070)

* Move definations to apropriate files, remove remains of modules system.

* Update included files list.

* surgeon kit (#1080)

* 1 pixel fix

* surgeon is a magic

* Sprites cleaning (#1079)

* Remove unused sprites

* remove useless hud icons

Close #673

* Voting fix (#1069)

* Storyteller fix
* Reduced lobby prepare time on setup fail to 20 sec
* Fixed terrible bug in borer antag, causes infinite recursion
* [memory] button in antag panel now working
* Fixed impossibility to change storyteller after setup fail

* Storyteller fix #2
* Fixed borer bug, now really fixed
* Balanced pregame time (now, story vote will be initiated on fail)

* Vote & storyteller fix
* Rework vote controller
* Fix storyteller setup engineers check

* Include new file

* Compile

* Voting fix

* Even more reworking

* Minor fixes.
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2 participants