Multistructure power requirement change #8315
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About The Pull Request
The bioreactor and biogenerator no longer require power to work, putting them inline with all other NeoTheology technology. (The biogenerator produces power, why did it need it to work?)
Why It's Good For The Game
Bugfix good
Testing
Changelog
🆑
fix: bioreactor and biogenerator no longer need power
/:cl: