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Memory leak with inlineVolume: true #197
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You could have provided a better code for them to test :- client.on('messageCreate', async message => {
if(message.content.startsWith('!play')){
await connectVC(message)
play_loop(message)
}
})
async function connectVC(message){
if(!message.member.voice?.channel) return message.channel.send('Connect to a Voice Channel')
const connection = joinVoiceChannel({
channelId : message.member.voice.channel.id,
guildId : message.guild.id,
adapterCreator: message.guild.voiceAdapterCreator
})
let player = createAudioPlayer({
behaviors: {
noSubscriber: NoSubscriberBehavior.Play
}
})
connection.subscribe(player)
}
async function play_loop(message){
let stream = await playdl.stream('https://www.youtube.com/watch?v=6tyB97J1cVA&t=834s')
let resource = createAudioResource(stream.stream, {
inputType : stream.type,
inlineVolume: true
})
let connection = getVoiceConnection(message.guild.id)
let player = connection.state.subscription.player
player.play(resource)
setTimeout(() => {
player.stop()
setTimeout(() => {play_loop(message)}, 6000)
}, 10000)
} |
Audio Resource getting in that 6 seconds loop [ where I am looping |
This seems to occur within the opus Encoder as piping audio control through FFMPEG (both prism-media's FFmpeg class and conventionally using child_process.spawn) outputting as S16LE and then piping to an opus Encoder causes the leak. |
Is there any fix yet? |
A fix lib side has not been implemented yet A workaround is to have all voice logic in a separate worker_thread since they're their own separate v8 instance which you can destroy arbitrarily and all the resources will be freed. |
Yup just uninstall discordjs opus now and start using opusscript. |
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Please describe the problem you are having in as much detail as possible:
Include a reproducible code sample here, if possible:
Further details:
inlineVolume: true
for createAudioResource.Relevant client options:
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