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Fix forced non-const Address #5496
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Your change breaks classes which inherit from Socket and override its methods (
sendTo, here). This test ensures that this doesn't happen, so it should not be changed without a strong justification for breaking existing code. See issue 16514 for details.Uh oh!
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Isn't that issue about
constmethods? (not parameters)But you are right, this PR would break the existing overrides.
Thoughts on how we could resolve this?
Its pretty prolific having to remove const all the way through my stack because one method was missing it :/ - by mistake?
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std.socket is not const-aware because it predates
const, and nobody updated it to supportconstuntil it was too late to change anything.My suggestion is to accept for the moment that std.socket is an old module due for replacement, and to add a cast in your network code.
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I think it would be possible to add const and non-const overloads, and have the non-const version call the const version; however, this creates possible problems such as one part of the code overrriding the old non-const overload, but another part of the code calling the const overload, which is not going to call the overriding method.
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@CyberShadow my thoughts exactly. But maybe the const overloads could cast away the const?
Presuming no one has overloaded sendTo and actually expected non const - it should be safe?
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Is there a way to copy an
Address?