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Added a nice new UI overlay to let you know that you are in Calibration Mode after hearing some people get confused about what happens when you first start the system. If you don't like it, disconnect it in the function for VRPlayerMode_CalibrationMode. Did a lot of work on the UE5 Manny control rig. It could be better. It could be worse. I find it really hard to tell sometimes, so I did leave the old one in MegaMocapVR\ControlRigs\WIP_ControlRigs\OLD_MMVR_UE5Manny_ControlRig The UE5 Manny control rig now has a way to lock the arm goals to the chest control, so you can use it for animation/cleanup a bit easier. This variable is exposed to cinematics, which is a sick feature I want to make more use out of. I reduced the tick on the editor utility widget. Revamped the teleprompter, creating a new Teleprompter Screen actor that gets spawned in if you use the new event on the player pawn 'Event_TeleprompterUpdate. Did some small changes to the metahuman control rig, but... I don't remember what they were. Again, who knows if its better. I think I made an 'is valid' check on the iphone name so it wouldn't throw you errors if no iphone was added to the player pawn.
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MegaMocapVR/ControlRigs/WIP_ControlRigs/OLD_MMVR_UE5Manny_ControlRig.uasset
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