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Add an ImGui backend targetting Impeller to the playground (flutter#20)
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bdero authored Feb 23, 2022
1 parent dbe06cd commit f80bb19
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2 changes: 2 additions & 0 deletions impeller/playground/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,10 @@ impeller_component("playground") {
"../entity:entity_shaders",
"../fixtures:shader_fixtures",
"../renderer",
"imgui:imgui_impeller_backend",
"//flutter/testing",
"//third_party/glfw",
"//third_party/imgui:imgui_glfw",
]

public_configs = [ ":playground_config" ]
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25 changes: 25 additions & 0 deletions impeller/playground/imgui/BUILD.gn
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@@ -0,0 +1,25 @@
import("//flutter/impeller/tools/impeller.gni")

impeller_shaders("imgui_shaders") {
name = "imgui_shaders"
shaders = [
"imgui_raster.vert",
"imgui_raster.frag",
]
}

source_set("imgui_impeller_backend") {
testonly = true

public_deps = [
":imgui_shaders",
"//third_party/imgui",
]

deps = [ "//flutter/impeller/renderer" ]

sources = [
"imgui_impl_impeller.cc",
"imgui_impl_impeller.h",
]
}
225 changes: 225 additions & 0 deletions impeller/playground/imgui/imgui_impl_impeller.cc
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@@ -0,0 +1,225 @@
#include "imgui_impl_impeller.h"

#include <algorithm>
#include <climits>
#include <memory>
#include <vector>

#include "imgui_raster.frag.h"
#include "imgui_raster.vert.h"
#include "third_party/imgui/imgui.h"

#include "impeller/geometry/matrix.h"
#include "impeller/geometry/point.h"
#include "impeller/geometry/rect.h"
#include "impeller/geometry/size.h"
#include "impeller/renderer/allocator.h"
#include "impeller/renderer/command.h"
#include "impeller/renderer/context.h"
#include "impeller/renderer/formats.h"
#include "impeller/renderer/pipeline_builder.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/range.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/sampler.h"
#include "impeller/renderer/sampler_library.h"
#include "impeller/renderer/texture.h"
#include "impeller/renderer/texture_descriptor.h"
#include "impeller/renderer/vertex_buffer.h"

struct ImGui_ImplImpeller_Data {
std::shared_ptr<impeller::Context> context;
std::shared_ptr<impeller::Texture> font_texture;
std::shared_ptr<impeller::Pipeline> pipeline;
std::shared_ptr<const impeller::Sampler> sampler;
};

static ImGui_ImplImpeller_Data* ImGui_ImplImpeller_GetBackendData() {
return ImGui::GetCurrentContext()
? static_cast<ImGui_ImplImpeller_Data*>(
ImGui::GetIO().BackendRendererUserData)
: nullptr;
}

bool ImGui_ImplImpeller_Init(std::shared_ptr<impeller::Context> context) {
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendRendererUserData == nullptr &&
"Already initialized a renderer backend!");

// Setup backend capabilities flags
auto* bd = new ImGui_ImplImpeller_Data();
io.BackendRendererUserData = reinterpret_cast<void*>(bd);
io.BackendRendererName = "imgui_impl_impeller";
io.BackendFlags |=
ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the
// ImDrawCmd::VtxOffset field,
// allowing for large meshes.

bd->context = context;

// Generate/upload the font atlas.
{
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);

auto texture_descriptor = impeller::TextureDescriptor{};
texture_descriptor.format = impeller::PixelFormat::kR8G8B8A8UNormInt;
texture_descriptor.size = {width, height};
texture_descriptor.mip_count = 1u;

bd->font_texture = context->GetPermanentsAllocator()->CreateTexture(
impeller::StorageMode::kHostVisible, texture_descriptor);
IM_ASSERT(bd->font_texture != nullptr &&
"Could not allocate ImGui font texture.");

bool uploaded = bd->font_texture->SetContents(pixels, width * height * 4);
IM_ASSERT(uploaded &&
"Could not upload ImGui font texture to device memory.");
}

// Build the raster pipeline.
{
auto desc = impeller::PipelineBuilder<impeller::ImguiRasterVertexShader,
impeller::ImguiRasterFragmentShader>::
MakeDefaultPipelineDescriptor(*context);
desc->SetSampleCount(impeller::SampleCount::kCount4);
bd->pipeline =
context->GetPipelineLibrary()->GetRenderPipeline(std::move(desc)).get();
IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui pipeline.");

bd->sampler = context->GetSamplerLibrary()->GetSampler({});
IM_ASSERT(bd->pipeline != nullptr && "Could not create ImGui sampler.");
}

return true;
}

void ImGui_ImplImpeller_Shutdown() {
auto* bd = ImGui_ImplImpeller_GetBackendData();
IM_ASSERT(bd != nullptr &&
"No renderer backend to shutdown, or already shutdown?");
delete bd;
}

void ImGui_ImplImpeller_RenderDrawData(ImDrawData* draw_data,
impeller::RenderPass& render_pass) {
if (draw_data->CmdListsCount == 0) {
return; // Nothing to render.
}

using VS = impeller::ImguiRasterVertexShader;
using FS = impeller::ImguiRasterFragmentShader;

auto* bd = ImGui_ImplImpeller_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplImpeller_Init()?");

size_t total_vtx_bytes = draw_data->TotalVtxCount * sizeof(ImDrawVert);
size_t total_idx_bytes = draw_data->TotalIdxCount * sizeof(ImDrawIdx);
if (!total_vtx_bytes || !total_idx_bytes) {
return; // Nothing to render.
}

// Allocate buffer for vertices + indices.
auto buffer = bd->context->GetTransientsAllocator()->CreateBuffer(
impeller::StorageMode::kHostVisible, total_vtx_bytes + total_idx_bytes);
buffer->SetLabel(impeller::SPrintF("ImGui vertex+index buffer"));

VS::UniformBuffer uniforms;
uniforms.mvp = impeller::Matrix::MakeOrthographic(
impeller::Size(draw_data->DisplaySize.x, draw_data->DisplaySize.y));
uniforms.mvp = uniforms.mvp.Translate(
-impeller::Vector3(draw_data->DisplayPos.x, draw_data->DisplayPos.y));

size_t vertex_buffer_offset = 0;
size_t index_buffer_offset = total_vtx_bytes;

for (int draw_list_i = 0; draw_list_i < draw_data->CmdListsCount;
draw_list_i++) {
const ImDrawList* cmd_list = draw_data->CmdLists[draw_list_i];

auto draw_list_vtx_bytes =
static_cast<size_t>(cmd_list->VtxBuffer.size_in_bytes());
auto draw_list_idx_bytes =
static_cast<size_t>(cmd_list->IdxBuffer.size_in_bytes());

if (!buffer->CopyHostBuffer(
reinterpret_cast<uint8_t*>(cmd_list->VtxBuffer.Data),
impeller::Range{0, draw_list_vtx_bytes}, vertex_buffer_offset)) {
IM_ASSERT(false && "Could not copy vertices to buffer.");
}
if (!buffer->CopyHostBuffer(
reinterpret_cast<uint8_t*>(cmd_list->IdxBuffer.Data),
impeller::Range{0, draw_list_idx_bytes}, index_buffer_offset)) {
IM_ASSERT(false && "Could not copy indices to buffer.");
}

auto viewport = impeller::Viewport{
.rect =
impeller::Rect(draw_data->DisplayPos.x, draw_data->DisplayPos.y,
draw_data->DisplaySize.x, draw_data->DisplaySize.y)};

for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];

if (pcmd->UserCallback) {
pcmd->UserCallback(cmd_list, pcmd);
} else {
// Project scissor/clipping rectangles into framebuffer space.
impeller::IPoint clip_min(pcmd->ClipRect.x - draw_data->DisplayPos.x,
pcmd->ClipRect.y - draw_data->DisplayPos.y);
impeller::IPoint clip_max(pcmd->ClipRect.z - draw_data->DisplayPos.x,
pcmd->ClipRect.w - draw_data->DisplayPos.y);
// Ensure the scissor never goes out of bounds.
clip_min.x = std::clamp(
clip_min.x, 0ll,
static_cast<decltype(clip_min.x)>(draw_data->DisplaySize.x));
clip_min.y = std::clamp(
clip_min.y, 0ll,
static_cast<decltype(clip_min.y)>(draw_data->DisplaySize.y));
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y) {
continue; // Nothing to render.
}

impeller::Command cmd;
cmd.label = impeller::SPrintF("ImGui draw list %d (command %d)",
draw_list_i, cmd_i);

cmd.viewport = viewport;
cmd.scissor = impeller::IRect::MakeLTRB(
std::max(0ll, clip_min.x), std::max(0ll, clip_min.y),
std::min(render_pass.GetRenderTargetSize().width, clip_max.x),
std::min(render_pass.GetRenderTargetSize().height, clip_max.y));

cmd.winding = impeller::WindingOrder::kClockwise;
cmd.pipeline = bd->pipeline;
VS::BindUniformBuffer(
cmd, render_pass.GetTransientsBuffer().EmplaceUniform(uniforms));
FS::BindTex(cmd, bd->font_texture, bd->sampler);

size_t vb_start =
vertex_buffer_offset + pcmd->VtxOffset * sizeof(ImDrawVert);

impeller::VertexBuffer vertex_buffer;
vertex_buffer.vertex_buffer = {
.buffer = buffer,
.range = impeller::Range(vb_start, draw_list_vtx_bytes - vb_start)};
vertex_buffer.index_buffer = {
.buffer = buffer,
.range = impeller::Range(
index_buffer_offset + pcmd->IdxOffset * sizeof(ImDrawIdx),
pcmd->ElemCount * sizeof(ImDrawIdx))};
vertex_buffer.index_count = pcmd->ElemCount;
vertex_buffer.index_type = impeller::IndexType::k16bit;
cmd.BindVertices(vertex_buffer);
cmd.base_vertex = pcmd->VtxOffset;
cmd.primitive_type = impeller::PrimitiveType::kTriangle;

render_pass.AddCommand(std::move(cmd));
}
}

vertex_buffer_offset += draw_list_vtx_bytes;
index_buffer_offset += draw_list_idx_bytes;
}
}
19 changes: 19 additions & 0 deletions impeller/playground/imgui/imgui_impl_impeller.h
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@@ -0,0 +1,19 @@
#pragma once

#include <memory>

#include "third_party/imgui/imgui.h"

namespace impeller {
class Context;
class RenderPass;
} // namespace impeller

IMGUI_IMPL_API bool ImGui_ImplImpeller_Init(
std::shared_ptr<impeller::Context> context);

IMGUI_IMPL_API void ImGui_ImplImpeller_Shutdown();

IMGUI_IMPL_API void ImGui_ImplImpeller_RenderDrawData(
ImDrawData* draw_data,
impeller::RenderPass& renderpass);
10 changes: 10 additions & 0 deletions impeller/playground/imgui/imgui_raster.frag
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@@ -0,0 +1,10 @@
in vec2 frag_texture_coordinates;
in vec4 frag_vertex_color;

out vec4 frag_color;

uniform sampler2D tex;

void main() {
frag_color = frag_vertex_color * texture(tex, frag_texture_coordinates.st);
}
17 changes: 17 additions & 0 deletions impeller/playground/imgui/imgui_raster.vert
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
uniform UniformBuffer {
mat4 mvp;
}
uniforms;

in vec2 vertex_position;
in vec2 texture_coordinates;
in uint vertex_color;

out vec2 frag_texture_coordinates;
out vec4 frag_vertex_color;

void main() {
gl_Position = uniforms.mvp * vec4(vertex_position.xy, 0.0, 1.0);
frag_texture_coordinates = texture_coordinates;
frag_vertex_color = unpackUnorm4x8(vertex_color);
}
29 changes: 28 additions & 1 deletion impeller/playground/playground.mm
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,8 @@
#include "flutter/testing/testing.h"
#include "impeller/base/validation.h"
#include "impeller/image/compressed_image.h"
#include "impeller/playground/imgui/imgui_impl_impeller.h"
#include "impeller/playground/imgui/imgui_shaders.h"
#include "impeller/playground/playground.h"
#include "impeller/renderer/allocator.h"
#include "impeller/renderer/backend/metal/context_mtl.h"
Expand All @@ -20,6 +22,8 @@
#include "impeller/renderer/formats.h"
#include "impeller/renderer/render_pass.h"
#include "impeller/renderer/renderer.h"
#include "third_party/imgui/backends/imgui_impl_glfw.h"
#include "third_party/imgui/imgui.h"

#define GLFW_INCLUDE_NONE
#import "third_party/glfw/include/GLFW/glfw3.h"
Expand All @@ -38,6 +42,8 @@
impeller_entity_shaders_length),
std::make_shared<fml::NonOwnedMapping>(impeller_shader_fixtures_data,
impeller_shader_fixtures_length),
std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_data,
impeller_imgui_shaders_length),

};
}
Expand Down Expand Up @@ -93,6 +99,13 @@ static void PlaygroundKeyCallback(GLFWwindow* window,
return false;
}

IMGUI_CHECKVERSION();
ImGui::CreateContext();
fml::ScopedCleanupClosure destroy_imgui_context(
[]() { ImGui::DestroyContext(); });
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;

if (::glfwInit() != GLFW_TRUE) {
return false;
}
Expand Down Expand Up @@ -129,6 +142,13 @@ static void PlaygroundKeyCallback(GLFWwindow* window,
fml::ScopedCleanupClosure close_window(
[window]() { ::glfwDestroyWindow(window); });

ImGui_ImplGlfw_InitForOther(window, true);
fml::ScopedCleanupClosure shutdown_imgui([]() { ImGui_ImplGlfw_Shutdown(); });

ImGui_ImplImpeller_Init(renderer_.GetContext());
fml::ScopedCleanupClosure shutdown_imgui_impeller(
[]() { ImGui_ImplImpeller_Shutdown(); });

NSWindow* cocoa_window = ::glfwGetCocoaWindow(window);
CAMetalLayer* layer = [CAMetalLayer layer];
layer.device = ContextMTL::Cast(*renderer_.GetContext()).GetMTLDevice();
Expand All @@ -144,14 +164,21 @@ static void PlaygroundKeyCallback(GLFWwindow* window,
return true;
}

ImGui_ImplGlfw_NewFrame();

const auto layer_size = layer.bounds.size;
const auto layer_scale = layer.contentsScale;
layer.drawableSize = CGSizeMake(layer_size.width * layer_scale,
layer_size.height * layer_scale);

Renderer::RenderCallback wrapped_callback = [render_callback](auto& pass) {
pass.SetLabel("Playground Main Render Pass");
return render_callback(pass);

ImGui::NewFrame();
bool result = render_callback(pass);
ImGui::Render();
ImGui_ImplImpeller_RenderDrawData(ImGui::GetDrawData(), pass);
return result;
};

if (!renderer_.Render(SurfaceMTL::WrapCurrentMetalLayerDrawable(
Expand Down

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