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ConditionTreeNode.md

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ConditionTreeNode

Properties

Name Type Description Notes
IsOperand Pointer to bool always "true" for the leaf of a tree [optional] [default to true]
Relation Pointer to string "and", "or" [optional] [default to "and"]
Children Pointer to []ConditionTreeNode [optional]
Condition Pointer to ConditionEntry [optional]

Methods

NewConditionTreeNode

func NewConditionTreeNode() *ConditionTreeNode

NewConditionTreeNode instantiates a new ConditionTreeNode object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewConditionTreeNodeWithDefaults

func NewConditionTreeNodeWithDefaults() *ConditionTreeNode

NewConditionTreeNodeWithDefaults instantiates a new ConditionTreeNode object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetIsOperand

func (o *ConditionTreeNode) GetIsOperand() bool

GetIsOperand returns the IsOperand field if non-nil, zero value otherwise.

GetIsOperandOk

func (o *ConditionTreeNode) GetIsOperandOk() (*bool, bool)

GetIsOperandOk returns a tuple with the IsOperand field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIsOperand

func (o *ConditionTreeNode) SetIsOperand(v bool)

SetIsOperand sets IsOperand field to given value.

HasIsOperand

func (o *ConditionTreeNode) HasIsOperand() bool

HasIsOperand returns a boolean if a field has been set.

GetRelation

func (o *ConditionTreeNode) GetRelation() string

GetRelation returns the Relation field if non-nil, zero value otherwise.

GetRelationOk

func (o *ConditionTreeNode) GetRelationOk() (*string, bool)

GetRelationOk returns a tuple with the Relation field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRelation

func (o *ConditionTreeNode) SetRelation(v string)

SetRelation sets Relation field to given value.

HasRelation

func (o *ConditionTreeNode) HasRelation() bool

HasRelation returns a boolean if a field has been set.

GetChildren

func (o *ConditionTreeNode) GetChildren() []ConditionTreeNode

GetChildren returns the Children field if non-nil, zero value otherwise.

GetChildrenOk

func (o *ConditionTreeNode) GetChildrenOk() (*[]ConditionTreeNode, bool)

GetChildrenOk returns a tuple with the Children field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetChildren

func (o *ConditionTreeNode) SetChildren(v []ConditionTreeNode)

SetChildren sets Children field to given value.

HasChildren

func (o *ConditionTreeNode) HasChildren() bool

HasChildren returns a boolean if a field has been set.

GetCondition

func (o *ConditionTreeNode) GetCondition() ConditionEntry

GetCondition returns the Condition field if non-nil, zero value otherwise.

GetConditionOk

func (o *ConditionTreeNode) GetConditionOk() (*ConditionEntry, bool)

GetConditionOk returns a tuple with the Condition field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCondition

func (o *ConditionTreeNode) SetCondition(v ConditionEntry)

SetCondition sets Condition field to given value.

HasCondition

func (o *ConditionTreeNode) HasCondition() bool

HasCondition returns a boolean if a field has been set.

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