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[util] Enable longMad for Tomb Raider Legend
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Since the enablement of invariant position by default the game suffers from white flickers on characters when you use the Next Generation Content option
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Blisto91 authored Jul 6, 2024
1 parent b2d89db commit a7e3a77
Showing 1 changed file with 9 additions and 2 deletions.
11 changes: 9 additions & 2 deletions src/util/config/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -590,14 +590,21 @@ namespace dxvk {
{ R"(\\SpellForce2.*\.exe$)", {{
{ "d3d9.forceSamplerTypeSpecConstants", "True" },
}} },
/* Tomb Raider: Legend, Anniversary, Underworld *
/* Tomb Raider: Anniversary, Underworld *
* Read from a buffer created with: *
* D3DPOOL_DEFAULT, *
* D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY buffer */
{ R"(\\(trl|tra|tru)\.exe$)", {{
{ R"(\\(tra|tru)\.exe$)", {{
{ "d3d9.cachedDynamicBuffers", "True" },
{ "d3d9.maxFrameRate", "60" },
}} },
/* Tomb Raider: Legend - Above plus flickers *
* on characters with next gen content option */
{ R"(\\trl\.exe$)", {{
{ "d3d9.cachedDynamicBuffers", "True" },
{ "d3d9.maxFrameRate", "60" },
{ "d3d9.longMad", "True" },
}} },
/* Everquest */
{ R"(\\eqgame\.exe$)", {{
{ "d3d9.cachedDynamicBuffers", "True" },
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