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[util] Enable mapped memory clearing for Vindictus
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doitsujin committed Oct 27, 2024
1 parent 28f4afa commit d7ab833
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion src/util/config/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -404,9 +404,12 @@ namespace dxvk {
{ R"(\\GRW\.exe$)", {{
{ "d3d11.dcSingleUseMode", "False" },
}} },
/* Vindictus d3d11 CPU bound perf */
/* Vindictus d3d11 CPU bound perf, and work *
* around the game not properly initializing *
* some of its constant buffers after discard */
{ R"(\\Vindictus(_x64)?\.exe$)", {{
{ "d3d11.cachedDynamicResources", "cr" },
{ "dxvk.zeroMappedMemory", "True" },
}} },
/* Riders Republic - Statically linked AMDAGS */
{ R"(\\RidersRepublic(_BE)?\.exe$)", {{
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