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[d3d9] TrackMania Forever games are crashing during startup #1278
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Before that we would return INVALIDCALL instead of NOTSUPPORTED there, I will double check my tests I did to see if there was some edge case I missed here. |
Unfortunately, that didn't fix the problem. I'm getting the exact same message before crashing. |
You're testing with 3b119c0 (https://git.froggi.es/doitsujin/dxvk/-/jobs/1047) correct? |
Yes, I tested that and I'm still getting the same error message. |
If the app specifies w == 0 and/or h == 0 then this will be filled in by then in the presentation params. Impacts #1278
Can you try now? |
The game still doesn't work for me... I just get a white screen and some fairly broken text occasionaly, but D9VK renders the exact same as native D3D9 does for me on AMD and Nvidia... |
That did the trick. Works fine now. |
As of 2f2342e, both TrackMania Forever games are crashing when I try to start them.
The game displays this message right before crashing:
Replaying the trace seems to work fine on Windows, but it crashes when I try to replay it with Wine during the level loading screen.
The game itself crashes even on Windows when I use DXVK/D9VK's d3d9.dll.
Software information
TrackMania Nations Forever and TrackMania United Forever
The former is the free version of the game. This workaround might be necessary when using Windows 8 or 10 to get the game running.
System information
Apitrace file(s)
Log files
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