[util] Enable d3d9.deferSurfaceCreation for Nights of Azure #2044
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Like other Gust games this uses dx11 and then requires
d3d9.deferSurfaceCreation
to be enabled or there will be a white screen shortly after starting a new game. The first cutscene works, but as soon as it gets past the intro video (See below) it will be white.Some other issues I encountered:
wmv
intro video fails to play and can be skipped by installing a native quartz and/or devenum or just moving the corresponding directory out of the way.