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Always disable exclusive full-screen on Windows #4485
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Approve for short term until we can find some better way to handle FSE. Compatibility is more important than performance. Actually these days I'm also considering about detecting WS_SYSMENU flag and only enable DSE for those without this flag. I tested variety of games including normal AAA titles and AVG with different engines. I found that those games cannot work well under FSE all have WS_SYSMENU flag even under fullscreen while most AAA titles like UE3 titles usually remove this flag when entering fullscreen. I'm not sure whether we can detect this flag and do sth better, so I approve we should disable FSE globally until we have developed sth better. Edit:I tried to make an experimental FSE selection based on WS_SYSMENU. qinlili23333@2a0e98a I have tested locally and it works well, but I'm not sure whether it will break sth else. Tested games: Sadly it seems WS_SYSMENU is still not a good idea. |
Meh. I want to avoid fucking around with window flags / messages at all costs. I also just don't want keep wasting time on annoying Windows quirks that simply do not exist on other platforms. If this fixes the problem then that's good enough. |
I'm not sure I understand the referent.
How about that and if it has any children? |
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So far we're always letting the driver decide whatever it wants to, but since Windows doesn't seem to give drivers any sort of low-level access to anything more modern than D3D9-level presentation APIs we just end up in a situation that sucks for everyone anyway, so migth as well disable it and at least have a slim chance of things like alt+tab actually working.
Should also fix #4465 and related issues, I can't be arsed to add hundreds of app profiles for this garbage.