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Version 1.0.3

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@doitsujin doitsujin released this 15 Apr 15:32
· 4359 commits to master since this release
v1.0.3
b1c4cba

Bug fixes and Improvements

  • DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
  • Fixed issue where hashing geometry shaders with stream output metadata would return undefined results. This could lead to state cache files growing indefinitely.
  • Fixed issue where undefined data would be passed to the driver for unused specialization constants while compiling pipelines (PR #997). This may have caused unexpected shader cache misses.
  • Surface loss is now handled gracefully (PR #991)
  • Anno 1800: Fixed severe performance issue by enabling the d3d11.allowMapFlagNoWait option
  • Dark Souls Remastered and Grim Dawn: Added workaround to fix rendering issues on Nvidia GPUs
  • Star Citizen: Fixed invalid geometry shader causing GPU hangs and driver crashes (#267 (comment))

What happened to Version 1.1?

The release was taken back because it was causing game crashes and GPU hangs for some users. If you have a build environment set up, please test the latest master branch with as many games as possible to help find and troubleshoot the regressions.